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Author Topic: Telepath RPG: Servants of God buglist  (Read 152058 times)

Phoenix0995

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Re: Telepath RPG: Servants of God buglist
« Reply #165 on: August 11, 2010, 02:46:02 PM »

This probably isn't a bug per se, but when I most recently went to the Deeper Downs, my hero was boxed in by obstacles. Would it be possible to fix the map generator so that can't happen?
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Duskling

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Re: Telepath RPG: Servants of God buglist
« Reply #166 on: August 11, 2010, 02:49:29 PM »

You don't have to, if you have Luca at the right level with Juxtapose, but you're right, it isn't a bug, the maps are randomly generated. Also, welcome to the forum! Follow the rules, and enjoy your stay! ^^
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mezzoforte

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Re: Telepath RPG: Servants of God buglist
« Reply #167 on: August 11, 2010, 05:06:26 PM »

Feedback gains experience at full health (i.e. when doing 0 damage).
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bugfartboy

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Re: Telepath RPG: Servants of God buglist
« Reply #168 on: August 11, 2010, 05:22:09 PM »

It doesn't matter if it does anything. It's just how many times you use.
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mezzoforte

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Re: Telepath RPG: Servants of God buglist
« Reply #169 on: August 11, 2010, 07:11:03 PM »

It doesn't matter if it does anything. It's just how many times you use.

But you're not really "using" feedback unless you've let yourself get hurt first.  It's like using a shield on someone who is at full health (which you don't get exp for.)


Another thing:  It would be nice if you could go back after entering the "slave area".  Is it a bug that you cannot?
« Last Edit: August 12, 2010, 03:40:44 PM by mezzoforte »
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Duskling

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Re: Telepath RPG: Servants of God buglist
« Reply #170 on: August 12, 2010, 02:34:21 PM »

No, it's not a bug, just that the story hasn't progressed to that point yet, as in, the game wasn't done to that point yet.
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mezzoforte

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Re: Telepath RPG: Servants of God buglist
« Reply #171 on: August 12, 2010, 02:53:14 PM »

When Arman fights the guards, I think he has the Yellow orb.  I liked that, but was it deliberate?
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Duskling

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Re: Telepath RPG: Servants of God buglist
« Reply #172 on: August 12, 2010, 02:55:40 PM »

Could you please combine both of your double posts? Thank you.

Now, I'm pretty sure that the yellow orb is coded, or something like that, to effect the party leader, Arman, in that case.

I'm not sure what you mean, but the rescue mission isn't finished yet.
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mezzoforte

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Re: Telepath RPG: Servants of God buglist
« Reply #173 on: August 12, 2010, 09:02:39 PM »

Well, it's just a bit odd that only the yellow orb affects Arman, but not the blood or violet orb.  At least it could be checked if this was deliberate or not.
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bugfartboy

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Re: Telepath RPG: Servants of God buglist
« Reply #174 on: August 17, 2010, 12:10:13 PM »

When I played the yellow orb wasn't affecting arman. Hmm.
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mezzoforte

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Re: Telepath RPG: Servants of God buglist
« Reply #175 on: August 17, 2010, 02:36:39 PM »

When I played the yellow orb wasn't affecting arman. Hmm.

That is interesting.  Can you replay that mission (cause you can keep doing that in the demo!), and make sure you equipped the orb?  When you start, leap over and over again.  Then hide in a corner and don't move for a few turns.  If you regenerate by 10 each time, he has the yellow orb.


Another "bug": After you scare off Azma, you have the option to open all the chests around the room.  But if you choose not to, there aren't any chests to open.  :(
« Last Edit: August 22, 2010, 12:11:40 AM by mezzoforte »
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ArtDrake

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Re: Telepath RPG: Servants of God buglist
« Reply #176 on: August 20, 2010, 10:12:49 PM »

About the "slave area". I think he/she referred to the Forced Labor Area, pointing out that when you go into the zone to talk to the workers, there's no backing out, even before you've caused a disturbance.
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mezzoforte

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Re: Telepath RPG: Servants of God buglist
« Reply #177 on: August 24, 2010, 01:38:57 PM »

In the mission in the cellar, you get Luca even if your personality isn't high enough.  But the funny thing is that if you go to "Manage Team", then you will not have Luca on your team anymore (i.e. you'll only have as many members are your personality allows).


Another thing:  In Crypt 2, in the room with the swinging blades, when the blades aren't exposed, you still hear them....  Was that deliberate?
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Duskling

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Re: Telepath RPG: Servants of God buglist
« Reply #178 on: August 24, 2010, 01:43:36 PM »

Another thing:  In Crypt 2, in the room with the swinging blades, when the blades aren't exposed, you still hear them....  Was that deliberate?
I'd say so, as the blades are to move in a circular motion, therefore, they must have a place to go after they appear to slice at you, which means they still make a noise. So that must mean it was an attempt to make the game more realistic. If what I stated was not accurate, please contact the support te- erm... the creator. :-[
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mezzoforte

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Re: Telepath RPG: Servants of God buglist
« Reply #179 on: August 24, 2010, 01:44:47 PM »

sorry.... what i said about the blades was completely wrong... the blades are in the room behind the wall....
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