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Author Topic: Telepath Tactics - opinions  (Read 130754 times)

CraigStern

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Re: Telepath Tactics - opinions
« Reply #75 on: February 22, 2012, 08:44:15 AM »

That sounds like a description of feedback; mind shield just creates (or reinforces) a psychokinetic barrier.
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Chocobo_Fan

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Re: Telepath Tactics - opinions
« Reply #76 on: February 22, 2012, 11:08:03 AM »

That sounds like a description of feedback; mind shield just creates (or reinforces) a psychokinetic barrier.
This may sound off-topic, but I'd just like to say that I'm really glad you aren't capitalizing things at random. So, so many games will capitalize absolutely anything, to emphasize that it's important or just because the game writers felt like it, and it really bothers me. And then people capitalize the same terms in fanfic, even though it makes no sense, and D: (The Pokemon games are a particularly bad offender in this regard.)
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bugfartboy

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Re: Telepath Tactics - opinions
« Reply #77 on: February 22, 2012, 02:45:11 PM »

Wait, is that how mind shields work? I thought it was just strengthening the target's natural mind shield...
I believe so. I may be confusing mind shield with feedback/vengeance. But how mind shield works changed in-between TRPG1 and TRPG2.

Shall we get back on topic?

-Edit
Darn it. Craig beat me to correcting myself. I had this typed, but forgot to submit it. Oh well.
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Chocobo_Fan

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Re: Telepath Tactics - opinions
« Reply #78 on: February 24, 2012, 04:37:28 AM »

Hm. By the way, would it be possible to have a class like an "elementalist" that has basic attacks from all four elements, but nothing else? So, they can hit any elemental weakness, but they lack the raw skill and power of a specialist. Would this be plausible? Or are you too far along to consider adding new classes now?
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SmartyPants

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Re: Telepath Tactics - opinions
« Reply #79 on: February 24, 2012, 02:03:39 PM »

Hm. By the way, would it be possible to have a class like an "elementalist" that has basic attacks from all four elements, but nothing else? So, they can hit any elemental weakness, but they lack the raw skill and power of a specialist. Would this be plausible? Or are you too far along to consider adding new classes now?
Sounds like it is too powerful compared to other classes.  It is all about balance.

Chocobo_Fan

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Re: Telepath Tactics - opinions
« Reply #80 on: February 24, 2012, 03:13:21 PM »

They could be balanced by having less raw power than the specialists, and a lack of advanced techniques such as Dark Vortex.
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CraigStern

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Re: Telepath Tactics - opinions
« Reply #81 on: February 24, 2012, 04:59:00 PM »

Hm. By the way, would it be possible to have a class like an "elementalist" that has basic attacks from all four elements, but nothing else?

Would it be possible? Of course. Will I do it? Probably not. There's an element of strategy in selecting your units now because they're so specialized: I don't want there to be a do-everything unit type that upends that dynamic.
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Chocobo_Fan

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Re: Telepath Tactics - opinions
« Reply #82 on: February 24, 2012, 06:05:31 PM »

Hm, I see. I guess a generalist would be kind of gamebreaking if you're trying to focus on more specialized unit types. I just felt that the elemental kineticists might be a bit too specialized -- I can't really see much difference between them beyond just elemental swaps, and it doesn't seem like they'd have a wide variety of attacks... I haven't seen the finished version, though, so I'm sure you have something planned.
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SmartyPants

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Re: Telepath Tactics - opinions
« Reply #83 on: April 02, 2012, 12:30:43 PM »

Will TT spirits drain health and turn them into PsP like Luca, or will you make TT spirits directly steal PsP?

CraigStern

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Re: Telepath Tactics - opinions
« Reply #84 on: April 02, 2012, 06:45:49 PM »

Right now, TT spirits have both Soul Suck and Drain: so, both. ;)
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CraigStern

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Re: Telepath Tactics - opinions
« Reply #85 on: April 14, 2012, 07:41:58 PM »

Update: I submitted Telepath Tactics to Indiecade today. You can see the gameplay video I put together as part of the submission right here.
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Ertxiem

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Re: Telepath Tactics - opinions
« Reply #86 on: April 16, 2012, 04:48:08 PM »

Looking good all these units images. :)
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Ert, the Dead Cow.
With 2 small Mandelbrot sets as the spots.

bugfartboy

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Re: Telepath Tactics - opinions
« Reply #87 on: April 16, 2012, 07:14:39 PM »

Would using an ally or enemy as a projectile with a golem damage the projectile?
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CraigStern

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Re: Telepath Tactics - opinions
« Reply #88 on: April 16, 2012, 07:30:55 PM »

You mean, throwing an ally or a destructible object into an enemy? Yes, it would hurt the thing being thrown as well.
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SmartyPants

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Re: Telepath Tactics - opinions
« Reply #89 on: April 17, 2012, 12:59:01 PM »

Do the teams have to be free-for-all?  It would be nice to fight in teams too like one can do in other strategy games such as Age of Empries and Empire Earth.  (If you ever plan on making a single player campaign, then having teams could come in handy with storytelling.)

Here are somethings I would like to do:
* Two Player Team vs. Two Player Team
* Three Player Team vs. Three Player Team
* Two Player Team vs. Two Player Team vs. Two Player Team
* Two Player Team vs. Three AI Team
* Player-AI Team vs. Player-AI Team
* Player vs. Two AI Team vs. Three AI Team
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