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Author Topic: Telepath Tactics - opinions  (Read 96216 times)

CraigStern

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Re: Telepath Tactics - opinions
« Reply #465 on: March 13, 2015, 12:30:23 PM »

It will!
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Sonicjumper

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Re: Telepath Tactics - opinions
« Reply #466 on: March 13, 2015, 05:50:35 PM »

Quote
Soon, you'll be able to have multiple campaigns in progress at a time!
Will this allow multiple instances of the same campaign, i.e. will I be able to have several saves of the same runthrough at different points?

Thank you Craig! That's literally been the only thing I keep worrying about. I like switching between my serious hardcore campaign where I don't ever let anybody die and my casual campaign where I don't care because they'll be revived next scene, so this change makes a huge difference for me!
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bugfartboy

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Re: Telepath Tactics - opinions
« Reply #467 on: April 08, 2015, 12:01:58 PM »

Did you intend for a negative selfHealFactor to have no effect, or was it just something you just didn't implement?
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CraigStern

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Re: Telepath Tactics - opinions
« Reply #468 on: April 08, 2015, 10:21:05 PM »

It's been so long since I coded that in that I honestly don't recall. What's the idea: an attack that damages the user?
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bugfartboy

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Re: Telepath Tactics - opinions
« Reply #469 on: April 08, 2015, 11:32:59 PM »

I was thinking direct health transference at some ratio or sacrificing the caster's own health to damage an enemy, but essentially yes.
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bugfartboy

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Re: Telepath Tactics - opinions
« Reply #470 on: April 10, 2015, 09:33:42 PM »

I remember you said a VFX action was difficult to implement because of how the game is set up, but I had an idea.  I don't know if it will actually work, but what about an action that causes a character to launch an attack at a specified coordinate relative to the caster?  I have no background on how the game works under the hood, so it's just speculation.
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CraigStern

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Re: Telepath Tactics - opinions
« Reply #471 on: April 13, 2015, 08:22:36 PM »

Part of the problem is that the game is paused when in dialog mode, so it's very likely that the attack would not execute without me fiddling around in the code. Anyway, right now I'm stuck in the fresh hell of making Steam's rickety depot creation process play nice with the persnickety nonsense that is Mac OSX, so adding new features is gonna have to wait a wee bit. :)
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bugfartboy

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Re: Telepath Tactics - opinions
« Reply #472 on: April 13, 2015, 09:17:45 PM »

Like I said, just a blind idea. I wasn't really expecting any new features the week of the release date anyway.
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bugfartboy

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Re: Telepath Tactics - opinions
« Reply #473 on: April 14, 2015, 12:55:24 PM »

Have you been designing the more recent sprites on your own?  It seems like you just keep churning them out.
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CraigStern

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Re: Telepath Tactics - opinions
« Reply #474 on: April 14, 2015, 06:06:34 PM »

Yup! The artist that was doing all of the item graphics, Julia Buge, left the project quite some time ago. I've been handling all the new item graphics myself since that time.
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TheWanderingShadow

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Re: Telepath Tactics - opinions
« Reply #475 on: April 21, 2015, 05:34:49 PM »

Congratulations on your game release, Craig! I bought it at launch and have enjoyed every minute so far. It gives me so much nostalgia, and yet it's a different beast entirely from your other games. Please don't stop what you're doing!
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CraigStern

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Re: Telepath Tactics - opinions
« Reply #476 on: April 22, 2015, 07:31:26 AM »

Thanks! I'm really glad that you're liking it. ;)
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LightningLord2

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Re: Telepath Tactics - opinions
« Reply #477 on: April 22, 2015, 08:03:18 AM »

Small question: Can you do something about stalemate situations in local matches? I once had a Photokineticist, a Psy Healer and a Stone Golem left vs. a lone Shadowling, who could cross the water to evade me forever, but he can't beat me in a straight-up fight, especially since the healer could easily undo all damage he does.

EDIT: Theoretically, the shadowling would win (map is Cone of Cold) since only he could really reach the items to boost his resistances and gradually soften the enemies with terror, up to the point where he could beat them easily with Mind Blast. But that would have taken hundreds of turns to pull off.
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CraigStern

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Re: Telepath Tactics - opinions
« Reply #478 on: April 22, 2015, 08:43:45 AM »

Yeah; in situations like that, item drops will generally end up resolving it. Either the shadowling will pick up items to get strong enough take out everyone else, or the other team will pick up steamthopters and such to pursue the shadowling with. :)
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bugfartboy

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Re: Telepath Tactics - opinions
« Reply #479 on: April 22, 2015, 08:48:48 AM »

Now I'm just imagining a shadowling caked with lead and thermal paste, bearing several sets of armor and shields, struggling to stay afloat under all the weight.
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