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Telepath Tactics September 2012 update

Hey there folks, welcome to another update on our progress in developing Telepath Tactics! There were a few hiccups this month. First, I had a bit of a roommate transition, which resulted in my not having internet at home until late Saturday evening. This, in turn, made it impossible for…

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What makes a game indie: a universal definition

I’ve been content to stand on the sidelines of the “what is indie” debate for a number of years now, satisfied that whatever the outcome, it wouldn’t really matter. I no longer think that. When a multi-million-dollar game with a team of nearly 50, created with the backing of a…

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Telepath Tactics August 2012 Update

Hey, folks! It’s that special time once again, where I fill you in on all the goings-on in the development of Telepath Tactics. First and most importantly, Telepath Tactics now supports user-created campaigns! You may recall me mentioning last month that Telepath Tactics will have a single player campaign. Well,…

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6 more ways to improve turn-based RPG combat systems

Almost exactly one year ago, I discussed the four virtues of a good turn-based combat system and shared 12 techniques that RPGs commonly overlook for achieving those virtues. Today, after a year of contemplation and careful design work, I feel ready to expand the list. What follows are 6 additional…

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Telepath Tactics July 2012 Update

Time for another update on Telepath Tactics! Since the last update, I had the opportunity to demo Telepath Tactics at Tech Week. The response was pretty much universally positive, with several people returning repeatedly over the course of the two days to keep playing matches. Since then, I’ve focused on…

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Telepath Tactics Teaser #5

For those of you who don’t follow Sinister Design on Youtube, you may be surprised to know that I have been uploading regular teaser videos showing Telepath Tactics gameplay as development progresses. Here is the latest of those teasers, in which I face off against the AI on a small,…

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SALE! Telepath RPG: Servants of God, 40% off

Attention everyone! Starting on May 24th–for one week only—Telepath RPG: Servants of God will have its price hacked nearly in half. …did that get through? Let me rephrase: Seriously, this is a pretty massive discount, and it’s not one that I’m likely to offer again anytime soon. So! If you’ve…

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Reasons to Support Indie RPGs, Pt. 4

Diablo 3 has been pulling a Darkspore since its release yesterday, thanks to Blizzard’s bizarre decision to prevent people from playing the game in single player mode without a constant internet connection. Even those who were able to get through to a server, like John Walker of Rock Paper Shotgun,…

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