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Telepath Tactics v. 1.049 patch

Players have been doing a good job of submitting bug reports lately, which means I’ve been able to find and fix a bunch of new stuff! Here are the latest changes: – fixed a typo in the code that was causing the game not to remove particles properly, leading to…

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Telepath Tactics v. 1.048 patch

Hey folks! I’ve got another quick patch with a small handful of fixes and improvements: – fixed a bug in which the game would sometimes fail to recognize the designated scene to go to when loading a saved game, thereby causing the load to fail. – fixed a bug in…

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Telepath Tactics v. 1.047 patch

Hey guys! Another small patch here. I’ve made two changes: fixed a bug relating to the way the game was delimiting individual item requirements for class, race, or level within saved game files. The old delimiter caused item restrictions to not apply in-game, and had some other knock-on effects which…

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Telepath Tactics v. 1.045 patch

Hey folks! Just another patch update–this one will be short and sweet: fixed a bug in which saving a game in a new slot would cause the game to freeze if the save in question did not contain a value for the starting seed. fixed some issues with the game’s…

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Telepath Tactics v. 1.044 patch

Hey folks! I’ve got another update with a few more fixes, plus some groundwork for new features that I’m looking to take advantage of. The changes: – fixed screen being off-center when game starts up in fullscreen scaled mode. – added in code to have the game’s various menus adjust…

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Telepath Tactics v. 1.043 patch

Hey folks–another week, another patch with more bug fixes! Here’s the list of changes: – fixed the bug where characters killed in Casual Mode would duplicate in the saved game files (along with their attacks and inventory) going forward into subsequent battles. – fixed a bug where saving in a…

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Telepath Tactics v. 1.042 patch

Time for yet another update! This one addresses some issues with the new save game system, fixes some other bugs that had previously escaped my notice, and includes some gameplay improvements that I’ve been wanting to put into Telepath Tactics for quite some time:   – fixed a bug where…

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Telepath Tactics v. 1.041 patch

And another update! As should be expected when introducing big changes to core systems, there were some bugs in yesterday’s update. Luckily, I was able to quickly knock out the most severe of them: – fixed a bug in which starting a game in a new, never-before-used slot would cause…

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