View Tags

Telepath Tactics February 2013 update

Update time! First, I’d like to take this opportunity to formally announce something exciting: Telepath Tactics is going to be at the Indie MegaBooth at PAX East! This is a really great opportunity for the game, seeing as the gaming press tends to converge on the MegaBooth and, you know,…

Read More »

Telepath Tactics January 2013 update

Another month, another update! The first  change you’ll probably notice–indeed, the change you almost certainly have already noticed–is not to Telepath Tactics, but to the website. Which is to say, the uber-talented Jamie Sanchez redesigned SinisterDesign.net recently. If you are reading this and you need a nice site, you should…

Read More »

Telepath Tactics December 2012 update

Wow. Was that really just one month? It feels like it was a small eternity! So, I ran a Kickstarter over the past month that garnered 840 backers pledging over $18,000, but we ultimately fell a little shy of the $25,500 goal. I’m not too worried about it, though. The…

Read More »

Telepath Tactics Kickstarter campaign is go!

Telepath Tactics has a new thing going for it, folks! It starts with a ‘K’ and ends with an ‘ickstarter,’ and it’s going to let me make this game everything that it can be. I am, of course, talking about a website that you should visit immediately. If you don’t…

Read More »

Telepath Tactics November 2012 update

Hello folks, and welcome to another update on the development of Telepath Tactics! Lots of great stuff has happened over the previous month. First, the title theme music is now complete and in-game. Second, Benn Marion has the game’s title screen art almost done: Pretty, no? The biggest substantive change…

Read More »

Unpredictability and control in turn-based combat: an examination

Unpredictability makes art interesting. Twists of plot, unconventional characterizations, and surprising character development engage a reader’s imagination; unique instrumentation, sudden shifts in time signature, or an unexpected chord progression delight the ear. So is it with games. Exploration, experimentation, discovery: all of these depend upon unpredictability, on gaps in the…

Read More »

Telepath Tactics October 2012 update

Another month, another update on Telepath Tactics! Much of this past month was spent wrangling: wrangling artists, wrangling with weird security-based behaviors in Windows, wrangling interface issues, and wrangling livestock. (Okay, just the first three.) First, on the art front: the fantastically talented Benn Marion is working on some proper…

Read More »