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Telepath Tactics March 2015 Update

Note: what follows is an April Fool’s Day prank post. I’m leaving it here for posterity. Hello folks! With the release of Telepath Tactics nearing, I’ve been thinking long and hard about the direction the game is heading in. One problem that comes up a lot when I speak with…

Tutorial: Making a Telepath Tactics Campaign, Part 15

<< Continued from Part 14 A. Using SetStat with numerical stats Now that we’ve covered the basics of creating custom variables, altering their values, and using them to impact dialogue trees, it’s time to talk about doing these same things with character stats! Character stats consist of character-specific information such…

Tutorial: Making a Telepath Tactics Campaign, Part 14

<< Continued from Part 13 A. Special characters in dialogue: -STR:- Welcome back! Now that we know how to create and set variables, it’s time to make those variables actually impact the game. The first way we can make custom variables impact the game is to display them in dialogue.…

Tutorial: Making a Telepath Tactics Campaign, Part 13

<< Continued from Part 12 A. Intro to variables If you’ve ever programmed before, then you already know what a variable is–skip right ahead to section B. For everyone else: it’s time to learn about variables! A variable is just a symbol that stands for something else. Remember algebra from…

Tutorial: Making a Telepath Tactics Campaign, Part 12

<< Continued from Part 11 A. Adding a third army to a battle So! We know how to make dynamic battles with dialogue, scripted events, and different conditions, but we haven’t discussed how to set up battles with more than 2 armies yet. We’ll do that now! By default, single-player…

Tutorial: Making a Telepath Tactics Campaign, Part 11

<< Continued from Part 10 A. Recruiting new characters in a cut scene There are two ways to add characters to the player’s army roster: using an XML tag in a cut scene, or using a script action. Let’s talk about adding characters in a cut scene using the XML…

Tutorial: Making a Telepath Tactics Campaign, Part 10

<< Continued from Part 9 A. Adding and removing character tags with script actions As we discussed in Part 6B, a character tag is just data that we add to a character to change how the game sees her. Adding (or removing) a character tag is how we change the…

Tutorial: Making a Telepath Tactics Campaign, Part 9

<< Continued from Part 8 A. Using ChangeCondition Welcome back! As promised, it’s now time to discuss changing battle conditions using script actions. Battle conditions, as you may recall from Part 5B, govern basic settings and rules for the battlefield. Using the ChangeCondition script action, we can actually change these…

Tutorial: Making a Telepath Tactics Campaign, Part 8

<< Continued from Part 7 A. Intro to script actions We now know how to write dialogue and structure conversation trees, but we haven’t yet touched on the deepest, most powerful thing available to us in conversations (and arguably, in the game itself): script actions! Script actions are Telepath Tactics’s…

Tutorial: Making a Telepath Tactics Campaign, Part 7

<< Continued from Part 6 A. Triggering dialogue with OnTurn We now have a basic understanding of how to create a new campaign, create new characters, put them in a roster, build battles, link those battles together into a sequence, and then add extra variety to our battles using certain…