View Tags

Posts Tagged ‘patches’

Telepath Tactics v. 1.051 patch

A quick follow-up patch here with one important fix and a couple of quality of life improvements: – fixed a bug in which the game would throw an error upon starting a new game if the game did not detect an already-existing Documents > My Games > Telepath Tactics >…

Read More »

Telepath Tactics v. 1.050 patch

Another patch! Here are the fixes in this one: the game will now successfully load saved game files from slots which you haven’t yet created a game in. (If, for example, you download someone else’s saved game.) fixed a bug in which the game’s shadowling bosses would not spawn with…

Read More »

Telepath Tactics v. 1.049 patch

Players have been doing a good job of submitting bug reports lately, which means I’ve been able to find and fix a bunch of new stuff! Here are the latest changes: – fixed a typo in the code that was causing the game not to remove particles properly, leading to…

Read More »

Telepath Tactics v. 1.048 patch

Hey folks! I’ve got another quick patch with a small handful of fixes and improvements: – fixed a bug in which the game would sometimes fail to recognize the designated scene to go to when loading a saved game, thereby causing the load to fail. – fixed a bug in…

Read More »

Telepath Tactics v. 1.047 patch

Hey guys! Another small patch here. I’ve made two changes: fixed a bug relating to the way the game was delimiting individual item requirements for class, race, or level within saved game files. The old delimiter caused item restrictions to not apply in-game, and had some other knock-on effects which…

Read More »

Telepath Tactics v. 1.045 patch

Hey folks! Just another patch update–this one will be short and sweet: fixed a bug in which saving a game in a new slot would cause the game to freeze if the save in question did not contain a value for the starting seed. fixed some issues with the game’s…

Read More »

Telepath Tactics v. 1.042 patch

Time for yet another update! This one addresses some issues with the new save game system, fixes some other bugs that had previously escaped my notice, and includes some gameplay improvements that I’ve been wanting to put into Telepath Tactics for quite some time:   – fixed a bug where…

Read More »

Telepath Tactics v. 1.041 patch

And another update! As should be expected when introducing big changes to core systems, there were some bugs in yesterday’s update. Luckily, I was able to quickly knock out the most severe of them: – fixed a bug in which starting a game in a new, never-before-used slot would cause…

Read More »

Telepath Tactics v. 1.04 patch

Hey folks! Telepath Tactics got an important patch today. Here are the fixes and improvements: – first and foremost, a fix which addresses one of the game’s biggest, long-running criticisms: how zoomed out it appears to be on large monitors. When in fullscreen mode, the game now actively upscales so…

Read More »

Telepath Tactics v. 1.039 patch

Hey guys! I pushed a really small patch over the weekend–it fixes the bug where, if you use up an item, it would unequip all items after it in that character’s inventory and prevent you from reequipping them. “But Craig,” you might say, “that’s a really small update. What have…

Read More »