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Posts Tagged ‘Telepath Tactics’

Interview with Composer Ryan Richko

With the Telepath Tactics soundtrack close to finished, I figured it would be a good time to sit down and chat with Ryan Richko, the man behind most of the game’s score. Here, he talks about composing for video games, and about composing the music of Telepath Tactics specifically. Read on, and plug in some […]

Telepath Tactics August 2014 Update

Another month, another update on Telepath Tactics! Before we get into the nitty-gritty of what’s new in the game, I thought I’d share something neat with you all. While visiting my dad earlier this summer, it came up during conversation that he had actually tried being an independent game developer. I had no memory of […]

Telepath Tactics July 2014 Update

Wow, is July gone already? I guess that means it’s time for another monthly update! Perhaps the single most exciting thing (from my perspective) that happened in July was “Tactics Jam,” a 6-hour intensive workshop I ran on how to mod Telepath Tactics. Basically, I gave a small group of Chicago game developers a guided […]

Telepath Tactics June 2014 Update

Another month, another update! What’s new? Work is underway on the game’s promotion classes. All but four of them are outlined now, and we’re making progress on drafting their sprites. You can see drafts of the promoted cavalier and bandit below: We have new rest sprite variations for certain unique characters: We’ve made a bit […]

There is no excuse for not having playable women in Assassin’s Creed Unity

Our industry has long had a problem with representing women in games, and the recent news about Assassin’s Creed Unity dropping its female playable characters continues the trend in a fittingly embarrassing fashion. Earlier today, VideoGamer.com asked Ubisoft technical director James Therien why they had canned female playable characters in co-op multiplayer; Therien responded: “It […]

Telepath Tactics May 2014 Update

May is now gone–and with its passing, we investigate the various things we got done on Telepath Tactics. So what’s new? First up, I released a new teaser trailer for the game! This is the first trailer to showcase the game with final graphics and animations. I don’t know why it took so long to […]

Telepath Tactics April 2014 Update

Hello, tactics fans! We’re another month in and another month closer to the release of Telepath Tactics. So what did we get done in the month of April? New character portraits! I took some more time to practice pixeling–this time, I edited the “cast” animation for the pyrokineticists, making them about 50% longer to bring […]

Telepath Tactics March 2014 Update

Hello, tactics fans! Wouldn’t you know it? Another month has gone by, and we’ve made still more progress on Telepath Tactics! Before we get to The Big List, something funny happened last month: the very day after I posted the last monthly update, I started getting tweets of congratulations. Curious, I checked my email, and […]

Telepath Tactics February 2014 Update

Hello, tactics fans! With February behind us, it’s time to recap everything we got done on Telepath Tactics during the month. As always, we’ll start with all the pretty new art! More portraits from David Hammond! Lorne Whiting has completed the first set of NPC sprites! This first set consists of human villagers: I’ve finally […]

How to speak lissit

Happy Valentine’s Day, everyone! Today, in honor of the Day of Love, we are going to learn how to speak the most romantic language of all time: Lissit! (Or “lizardtongue,” as it is sometimes called by the humans of Cera Bella.)   Let’s get started with some basic pronouns: si see I / me su […]


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