Author Archive

Announcing True Messiah

Hello everyone! I’m pleased as punch to announce Sinister Design’s very first board game–True Messiah, a game of cult warfare. Whoa, wait–a board game?! Yup! Here’s the premise: It is the near future; Earth. Years ago, scientists successfully constructed the Belief Engine, a machine that warps reality based on peoples’…

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Telepath Tactics v. 1.051 patch

A quick follow-up patch here with one important fix and a couple of quality of life improvements: – fixed a bug in which the game would throw an error upon starting a new game if the game did not detect an already-existing Documents > My Games > Telepath Tactics >…

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Telepath Tactics v. 1.050 patch

Another patch! Here are the fixes in this one: the game will now successfully load saved game files from slots which you haven’t yet created a game in. (If, for example, you download someone else’s saved game.) fixed a bug in which the game’s shadowling bosses would not spawn with…

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Tutorial: Making a Telepath Tactics Campaign, Part 21

<< Continued from Part 20 Creating a campaign that’s challenging, interesting, and fun One of my longtime fans on the Sinister Design forums recently asked me to write a tutorial entry talking not just about how to create a Telepath Tactics campaign, but how to create one that’s challenging, interesting,…

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Telepath Tactics v. 1.049 patch

Players have been doing a good job of submitting bug reports lately, which means I’ve been able to find and fix a bunch of new stuff! Here are the latest changes: – fixed a typo in the code that was causing the game not to remove particles properly, leading to…

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Telepath Tactics v. 1.048 patch

Hey folks! I’ve got another quick patch with a small handful of fixes and improvements: – fixed a bug in which the game would sometimes fail to recognize the designated scene to go to when loading a saved game, thereby causing the load to fail. – fixed a bug in…

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Telepath Tactics v. 1.047 patch

Hey guys! Another small patch here. I’ve made two changes: fixed a bug relating to the way the game was delimiting individual item requirements for class, race, or level within saved game files. The old delimiter caused item restrictions to not apply in-game, and had some other knock-on effects which…

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Telepath Tactics v. 1.045 patch

Hey folks! Just another patch update–this one will be short and sweet: fixed a bug in which saving a game in a new slot would cause the game to freeze if the save in question did not contain a value for the starting seed. fixed some issues with the game’s…

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