Archive for the ‘Fan Stuff’ Category

Tutorial: Making a Telepath Tactics Campaign, Part 13

<< Continued from Part 12 A. Intro to variables If you’ve ever programmed before, then you already know what a variable is–skip right ahead to section B. For everyone else: it’s time to learn about variables! A variable is just a symbol that stands for something else. Remember algebra from…

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Tutorial: Making a Telepath Tactics Campaign, Part 12

<< Continued from Part 11 A. Adding a third army to a battle So! We know how to make dynamic battles with dialogue, scripted events, and different conditions, but we haven’t discussed how to set up battles with more than 2 armies yet. We’ll do that now! By default, single-player…

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Tutorial: Making a Telepath Tactics Campaign, Part 9

<< Continued from Part 8 A. Using ChangeCondition Welcome back! As promised, it’s now time to discuss changing battle conditions using script actions. Battle conditions, as you may recall from Part 5B, govern basic settings and rules for the battlefield. Using the ChangeCondition script action, we can actually change these…

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Tutorial: Making a Telepath Tactics Campaign, Part 8

<< Continued from Part 7 A. Intro to script actions We now know how to write dialogue and structure conversation trees, but we haven’t yet touched on the deepest, most powerful thing available to us in conversations (and arguably, in the game itself): script actions! Script actions are Telepath Tactics’s…

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Tutorial: Making a Telepath Tactics Campaign, Part 4

<< Continued from Part 3 A. Creating a starting army roster Okay! Now that we have a couple of playable characters, it’s time to return to our campaign’s Introduction.xml file and put them into the player’s army roster. This will make it so the game treats them as recruited characters…

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