Archive for the ‘Game Updates’ Category

The advantages of shattering your game

Sometimes, in order to save something, you have to shatter it. Making Telepath RPG: Servants of God has taught me some hard lessons about the importance of modularity in designing a larger game. I’ve finally reached a point where, in order to finish creating the game, I must break it…

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TSoG final boss music is here!

The final boss music for Telepath RPG: Servants of God has been…uh…finalized. I’ve made the track available on Youtube for those of you curious to hear it and unafraid of having portions of the game spoiled for you. Speaking of which: SPOILERS AHEAD.

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New TSoG Character Announced!

I’m pleased to announce a brand-new character for Telepath RPG: Servants of God. Due to popular demand, I’ve decided to include a new Easter Egg character (and I do mean egg): Buh’Baque the Ravinale Chicken. Buh’Baque is a psychic rooster with a mysterious past. Where do his powers come from?…

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Pre-orders coming within a week!

Telepath RPG: Servants of God will be available for pre-order within the next week. Ready your credit card! (Or, if you don’t have one, get started nagging your parents. That works too.) Actually, you have more options at your disposal than just credit cards and parental nagging. I have learned…

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Pre-orders coming soon!

In the very near future, Telepath RPG: Servants of God will be made available for pre-order! You will get two big things when you pre-order the game: unrestricted access to the full game as development proceeds. Want to explore Somnus, delve into the deeper crypts, or find out what happens…

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Downloadable Demo Updated!

The Telepath RPG: Servants of God downloadable demo has been updated to version 1.2, including all the changes made to the game since the release of the last downloadable demo: better enemy AI enemy AI scales with difficulty “click-to-select” character selection in combat more in-game tutorial pop-ups to get new…

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Clever girl…

The enemies in Telepath RPG: Servants of God are evolving! (Actually, I’m just rewriting their AI code again.) Some clever players have noticed that enemy attacks follow a familiar (and predictable) pattern of priorities, first targeting characters they can kill, then going for characters they can backstab, then going after…

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Darkness, and other goodies

I was thinking the other day. You know what Telepath RPG: Servants of God could use a little of? That’s right: darkness! Of course, that’s only one of the goodies I’ve added into the game over the past week. Another is the ability to skip characters’ turns in combat, then…

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