I understand that the White, Orange, Blue, and Black orbs (http://telepath.wikia.com/wiki/Orbs#Telepath_Psy_Arena) work just like the Elemental Shields (http://telepath.wikia.com/wiki/Elemental_Shield), but how does an orb give a non-spirit Physical Resistance. How does the Crystal Orb work?
Maybe it toughens up its holder's skin or something like that? Or maybe it forms a weak mind shield around them?
Quote from: Bromtaghon on July 09, 2010, 04:51:01 PM
Maybe it toughens up its holder's skin or something like that? Or maybe it forms a weak mind shield around them?
Wouldn't tougher skin would make higher resistance to every elements(maybe not mind)? The second theory sounds like Static Shield (http://telepath.wikia.com/wiki/Static_Shield).
Would spirit's physical resistance work anything like the Crystal Orb? Spirits use their psy powers to hold themselves together. Physical attacks distrupt their ability to hold themselves together, but physical attacks don't do much harm because spirits don't have solid bodies. The most powerful spirits have physical immunity, because their psy defences are so powerful that no physical attacks can distrupt their ability to hold themselves together.
the Crystal Orb temporarily transitions the user into the Ethereal realm, distorting their physical form momentarily avoiding any physical damage.
Quote from: Zhampir on July 10, 2010, 02:15:50 AM
the Crystal Orb temporarily transitions the user into the Ethereal realm, distorting their physical form momentarily avoiding any physical damage.
That seems too farfetch, but it is the only theory so far that makes sense.
Methinks it will work along the same lines as a Mind Shield, effectively reinforcing the wearer's armor by, say, putting on an extra layer of molecules (eg like covering something in a polymer, extra durability may insue). Now, that will decrease damage from kinetic attacks.
How can this still work and not affect othere elemental attacks?
Well, even a toughened up armor will heat up significantly upon being hit by a Pyro Blast, thus doing significant heat damage to the person inside it. The force of an impact with the shrads of ice from Cryo Blast will still hit the wearer with significant force and cool the suit down a lot and cause extensive frost bite to the body. Electromagnetic radiation, especially at shorter wavelengths, will easily penetrate through the thickened armor (think gamma radiation- no one is going to wear a meter of lead as armor, just to stop it, and the Crystal orb seems to give the armor only an extra couple of mm in thickness in terms of protection), so a Light Blast will deal the same amount of damage as before. Finally, the "corrosive miasma" of ionized gas deals most damage when inhaled by the user, or goes up into other orifices (e.g. eyes) and then starts to ionize the person from the inside (e.g. like alpha radiation), so a Shadow Blast will remain as potent as ever (also don't forget that no one wears full face-covering helmets, not even Gamblin' Jack and Helena, and evne if they did, those helmets are not hermetically sealed, so the plasma gas will find its way into their lungs).
Maybe it brings Metal inside the person hold it's body.
That post made no sense. And you are attempting to revive a thread that doesn't need revived. It's not really wanted or needed.
Quote from: Fyer on January 17, 2011, 07:49:09 PMThat post made no sense. And you are attempting to revive a thread that doesn't need revived. It's not really wanted or needed.
I agree that his theory makes no sense, but I am also open to new ideas.
Perhaps the crystal orb somehow draws power from the users spirit to make them more like a spirit to the point where they resist physical damage, but not to the point where they become float around and have significantly lower health like an actual spirit.
That doesn't sound... Unreasonable.
Quote from: cyso on January 18, 2011, 10:40:55 PMPerhaps the crystal orb somehow draws power from the users spirit to make them more like a spirit to the point where they resist physical damage, but not to the point where they become float around and have significantly lower health like an actual spirit.
It seems far fetch, but not enough to be rejected as a possible theory.
Um, I don't mean to sound condescending, but, it IS a game. I mean, come on, psychic powers, it's all fiction. Just saying...
Quote from: Steel Ersatz Man on January 19, 2011, 01:07:08 PMUm, I don't mean to sound condescending, but, it IS a game. I mean, come on, psychic powers, it's all fiction. Just saying...
How does psychic powers turn living flesh into a spirital body? Even for fantasy, it seems far fetch.
IT'S A GHOOO-SSTT OOORRBBB... Ooooooo!!!! Wooohh!!! Maybe instead of it just beig crafted or forged, a powerful spirit was somehow trapped in it so that the bearer of the orb becomes like the spirit to a degree. Including the resistance. But not the flight. Does that make more sense? I mean, we already have ghosts. Why can't one just be trapped telekinetically in a crystal orb?
Quote from: Fyer on January 19, 2011, 04:39:28 PMIT'S A GHOOO-SSTT OOORRBBB... Ooooooo!!!! Wooohh!!! Maybe instead of it just beig crafted or forged, a powerful spirit was somehow trapped in it so that the bearer of the orb becomes like the spirit to a degree. Including the resistance. But not the flight. Does that make more sense? I mean, we already have ghosts. Why can't one just be trapped telekinetically in a crystal orb?
That is one of the most ridiculous things that someone has posted on this forum. It is almost as bad as the crazy Theory on Everything (http://telepath.wikia.com/wiki/A_Theory_on_Everything).
I personally think it makes more sense than "tapping into a person's spirit".
Perhaps it causes the air around the holder to become more solid, slowing psysical attacks, so they do less damage. However, as mental attacks do not precisely interact with the air, they are not affected. Similar to mind shield, maybe, but it's moderately reasonable (All things considered).
Quote from: Steelfist on January 21, 2011, 12:13:34 PMPerhaps it causes the air around the holder to become more solid, slowing psysical attacks, so they do less damage. However, as mental attacks do not precisely interact with the air, they are not affected. Similar to mind shield, maybe, but it's moderately reasonable (All things considered).
It makes sense, but it seems like it would take alot of power to compress air inorder for it to slow down a sword or spear.
I wouldn't say that it was beyond their capabilities; we don't know their powers, but it is likely fairly vast.
Before I go any further, I don't suppose anyone would be open to an explanation involving relativity, would they?
I don't mind. Try to keep it concise.
Quote from: im2smart4u on January 19, 2011, 05:15:18 PM
Quote from: Fyer on January 19, 2011, 04:39:28 PMIT'S A GHOOO-SSTT OOORRBBB... Ooooooo!!!! Wooohh!!! Maybe instead of it just beig crafted or forged, a powerful spirit was somehow trapped in it so that the bearer of the orb becomes like the spirit to a degree. Including the resistance. But not the flight. Does that make more sense? I mean, we already have ghosts. Why can't one just be trapped telekinetically in a crystal orb?
That is one of the most ridiculous things that someone has posted on this forum. It is almost as bad as the crazy Theory on Everything (http://telepath.wikia.com/wiki/A_Theory_on_Everything).
Put Theory on Everything on the candidates to be deleted. Anyway my theory is somewhat similar to KZ, but I just wanted to ask why will a thickness in skin decrease the damage done by elemental attacks?
I was thinking maybe that it creates a small temporal field at the perimeter of your body where time progresses at one-half the speed, and thus decreases any damage done by a factor of two.
But then other non-physical/mental attacks would be prolonged too.
I thought telepathy didn't so much pass through space as through... minds?
And Light, Dark, and Cold should be fine. Light should fry just as much, and since it's intense over short time, it would be less intense over more time, so really, there should be no difference in damage. Shadow should be just as corrosive. Cold should have even less kinetic energy.
I'm not sure about Heat, though...
So there's the flaw in your theory. So how would heat be affected?
Just like other theories atheists have a habit of coming up with
One still obtains if one is too close to a fire. Moving in the temporal field for twice as long means the kinetic energy will decay as radiative twice as fast, pretty much compensating for the reduced kinetic energy.
And that temporal field would be creates how? Magic?
Predicted answer: I don't know. It just happened.
And those Psy powers across the entire Telepath Universe would be created how? By magic?
Gah. You fail to get my question. Like usual you feel the need to mock me. It would require concentration to slow down a physical attack. And wouldn't that temporal field suffocate the person inside because the air molecules couldn't move fast enough?
Gah. You fail to get my explanation. Like usual you feel the need to needle me. It would require force to slow down a physical attack. And that temporal field wouldn't suffocate the person inside because the air molecules would actually be moving twice the speed of normal ones.
And they would be traveling twice as fast why? I thought the field slowed down things?
No, it speeds stuff up. Sorry I wasn't clear. It makes incoming attacks percievable as 1/2 speed. If I'm moving twice as fast, I think you've started moving half as fast.
But how does that give resistance?
It's difficult to explain.
If your skin's particles are interacting with themselves at twice-normal rate, what happens to the strength of their molecular bonds?