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Messages - CraigStern

#5026
General Discussion / Re: Ask the developer a question!
February 09, 2010, 10:01:14 PM
I am using Actionscript 2 for TSoG, though I'm moving to Actionscript 3 for all future projects.

I'd certainly like to have an experienced programmer I can rely on to do work for me, volunteer or otherwise. If you know someone like that (or, for that matter, if you are someone like that) let me know. :)

Quote from: KZ on February 09, 2010, 12:07:19 PM
What are your plans for future projects? I remember you talked about Fool's Gold at some point, and the Shadowling Assassin? Do you have desire to expand into another genre?
Are you thinking of mixing up games in future, making some free-for-all, and some buyable premium ones to keep your profile high in the Flash gaming community?
Are you considering at one point to make this your main job focus- developing flash games and, possibly, to create a design studio?
What's your thought of venturing into making short games in Flash for iPhone?
Given an article with regards to Flash game prices that your posted in summer, what are your thoughts on the general potential of Flash game market and general user mentality? Do you reckon, with enough concerted effort, certain Flash developers will be able to set the price-tone in light of the crisis and changing customer attitudes?
Any thoughts on how to tackle the issue of selling Flash games to minors and facilitating methods available in the future?
Thoughts on using social community websites like Facebook, as well as Twitter, to promote your products?
Just general thoughts on shifting attitudes and expectations towards Flash games that you noticed in the last 5-7 years? (Or better yet, over the last decade?)

Um, geez. That's a lot of questions to ask at once! :D Do you want to put together an interview for the front page of the site?
#5027
TSoG Wish List / Re: Hero skill system
February 08, 2010, 06:17:41 PM
It's not a terrible idea, but I've avoided it largely because this is a team tactics game. Sinjid (and to a lesser extent, Sonny) are almost exclusively focused on the main character's progression. Heck, in Sinjid, you didn't even have other characters! You just fought every battle on your own.

So maybe you should think of it this way: when you choose your teammates and decide how to train them, you're effectively doing the same thing you'd be doing with a skill tree in those other games: namely, customizing the abilities and possible moves you'll have at your disposal in combat.
#5028
TRPG2 / Re: I've found a bug
February 08, 2010, 08:37:26 AM
Let's put it this way: if I redo those games, there's no way I'm using the old engines. So it's incredibly unlikely that these bugs will show up when I start working on it. But I appreciate the thought. ;)
#5029
Forum Games / Re: Corrupt a Wish Foundation
February 08, 2010, 08:36:04 AM
Wish granted: world peace arrives...right after mankind is wiped off the face of the earth by nuclear holocaust.

I wish the price of almond butter would drop.
#5030
Forum Games / Re: Fazan game
February 08, 2010, 08:34:42 AM
reconstitute
#5031
General Discussion / Re: Ask the developer a question!
February 08, 2010, 08:31:26 AM
Hm, I'm trying to figure out what you mean. Are you asking if I'm going to keep updating the game with additional content post-release? If so, the answer is "maybe."

I'm not in a position where it makes economic sense to just keep adding more and more content after the game is done and released, but if there's something that I think the game really needs that I didn't think of beforehand, I'm certainly not going to shrink from adding it in afterwards.
#5032
TSoG Bugs / Re: Gaps in and bugs in enemy AI
February 07, 2010, 11:56:07 PM
Quote from: KZ on February 05, 2010, 07:48:12 PM(on occaison a screenshot can come in handy).

I just want to emphasize this more--always post a screenshot if you can! It saves me a huge amount of trouble trying to figure out the placement of the various units involved.
#5033
Forum Games / Re: Fazan game
February 07, 2010, 11:38:24 PM
Icy
#5034
General Discussion / Re: Posting Practice Thread
February 07, 2010, 11:35:52 PM
Here is a tip for posting spoilers: SMF forums has a lot of cool features that the old forums didn't have, but unfortunately, spoiler tags are a feature the old forums had that the new forums don't. You can get around the problem a few ways. One is to make the text really small, so that an interested reader has to copy-paste it elsewhere to decipher it: like this.

[size=2pt]like this.[/size]

Another potential method is to change the text color to beige (although that runs the risk of becoming legible if the forums ever change themes): like this.

[color=beige]like this.[/color]
#5035
General Discussion / Re: Ask the developer a question!
February 07, 2010, 11:31:12 PM
I guess that's true about all of you knowing who "malignus" is. You can consider the screen name change as just another part of the process I've been going through over the past year, trying to make Sinister Design and everything associated with it (myself included) more approachable to new fans and more professional as well.
#5036
Quote from: hellboy222 on February 07, 2010, 02:30:05 PM
I did but I cant remember you get a bunch of gold right?

That sounds like Hellion's chest to me. I think he's referring to the other one.
#5037
General Discussion / Re: Ask the developer a question!
February 07, 2010, 02:36:28 PM
You can ask whatever you like: questions about game development, life advice, trivia, etc. I'll then decide whether to answer.
#5038
General Discussion / Re: Forum Ranks: The Official Guide
February 07, 2010, 02:11:06 PM
Not quite. Note the custom title. ;)
#5039
General Discussion / Ask the developer a question!
February 07, 2010, 11:01:17 AM
I refuse to sign up for another site just so I can answer your questions. Instead, I will do so here, in this thread.

Ask me anything (within reason), and I will answer!
#5040
Forum Games / Re: Fazan game
February 07, 2010, 05:45:44 AM
asinine