- new camp event: Catchphrase.
- characters are now generated with a response line for when they receive a nickname.
- characters' friendship now increases when they nickname each other.
- once the player gets to Snow Leopard League, the shop now has a 75% chance of having 1-2 medicated bandages in stock per visit.
- new Kineticist skill: Levitate Other. Levitate another character for one turn.
- created new sound effect that plays when a character takes environmental damage from being in lava.
- added portrait animations to all of the advice events.
- the psy clash card Leap now lets you draw another card after using it.
- the "asking for advice" events will no longer end with a character saying "never mind"--if that's about to happen, the game will now simply find a different event to run instead.
- fixed a typo in the armorer interrogation.
- fixed a typo in the extended Architect class description.
- fixed: strings typed in by the player during dialogue could end up not displaying properly (or at all) if they used commas or quotation marks.
- fixed: the game was not allowing objects to be thrown over other objects of the same category.
- characters are now generated with a response line for when they receive a nickname.
- characters' friendship now increases when they nickname each other.
- once the player gets to Snow Leopard League, the shop now has a 75% chance of having 1-2 medicated bandages in stock per visit.
- new Kineticist skill: Levitate Other. Levitate another character for one turn.
- created new sound effect that plays when a character takes environmental damage from being in lava.
- added portrait animations to all of the advice events.
- the psy clash card Leap now lets you draw another card after using it.
- the "asking for advice" events will no longer end with a character saying "never mind"--if that's about to happen, the game will now simply find a different event to run instead.
- fixed a typo in the armorer interrogation.
- fixed a typo in the extended Architect class description.
- fixed: strings typed in by the player during dialogue could end up not displaying properly (or at all) if they used commas or quotation marks.
- fixed: the game was not allowing objects to be thrown over other objects of the same category.