I just bought the game on GoG and have been enjoying it, but now that I'm up to Igor's fortress and bigger battles, the animations (friendly or enemy) slow down continually over each turn until the game is unplayable; turns take a very long time.
The problem looks something like a memory leak (at least in effect). Not sure why more units on the map would cause this, since the game only appears to play one animation at a time anyhow.
I'm seeing the same thing. Doesn't look like a memory leak, since it goes back to normal when the next mission starts.
I suspect it might be the weather effects. Do me a favor and try something out: open up the map's file (Telepath Tactics > Data > Campaigns > The Vengeance of Emma Strider > Maps > Bandit Fortress Outer Wall Battle.xml) and try deleting the weather condition line:
<Condition>Weather,Rain</Condition>
Let me know if that addresses the slowdown!
I had already managed to finish that battle, and I was on the next battle where I have to gather apples, and it was slowing down there as well. That one doesn't appear to have weather effects, and I can't figure out what that map is called to check.
Not sure it's as bad as the previous battle with rain, but the slowdown is still significant.
EDIT: Found the map called "Out of Food"; don't see a weather effects line.
I've also seen the slowdown in several maps that don't have any weather effects. It seems to get slower the more turns that have passed on a level. It goes back to normal if at the start of a new mission.
Hm, okay. Thanks for the report. I'll see what I can do about this!
Seconding this slowdown bug, which also first occured for me at Igor's fortress and also happened during the apple gathering battle.
I am also having this issue, Turns begin taking a very long time even with movement set to instant.
I know your working on it Craig, not trying to be impatient :P, just bumping the thread ;).
and Thanks for the awesome game by the way, feeds the Fire emblem cravings perfectly haha.
Thanks man!
So, I'm currently taking care of some major, game-crashing bugs for the next update; I'm aiming to address the slowdown issue in patch 1.03. Hang tight!
This is a game breaking bug that essentially makes this game unplayable in a sense. After about 10-15 turns the fps drops to around 5-10, especially on the bigger maps, as if the game is struggling to keep going. Weather effects don't have any impact on this. Please look into this as soon as you can. I've got SLI 980s...
I had a massive slowdown in that map as well. Partially during the rain but it seemed in other maps i also get big slow downs. Now i know I am not running on a great PC unlike many others. However the poster above me seems to confirm it's not about the graphic card. It generally happens when there are many characters on screen.
I have an old slow laptop, and I concur that it seems to happen when there are a lot of characters. But weather effects DO seem to affect it as well. The bridge battle took me forever....
It only happened to me in battles with weather effects too, so it should actually affect it.
Found the reason why the game is slowing down. At the beginning of battle, processing power according to windows task manager ranges anywhere from 170-200mb. After the battle goes on for about 10-15 minutes, processing power is at 340mb. Tested this on the small map battle where you got to pay a fine to pass. No weather effects there, they are not an issue. Seems like a memory leak issue.
The bridge battle is indeed taking very long because of the massive slowdown. :(
Quote from: Piccolo on April 24, 2015, 01:19:43 AM
Found the reason why the game is slowing down. At the beginning of battle, processing power according to windows task manager ranges anywhere from 170-200mb. After the battle goes on for about 10-15 minutes, processing power is at 340mb. Tested this on the small map battle where you got to pay a fine to pass. No weather effects there, they are not an issue. Seems like a memory leak issue.
I'm going to go out on a limb and say this isn't a memory leak:
1) Memory leaks typically don't just go away without restarting the app, but starting a new level makes the slowdown go away
2) It's normal for memory use to fluctuate, so that isn't evidence of a memory leak
3) 340MB of memory usage isn't enough to cause that kind of slowdown.
4) memory usage is not the same thing as processing power
I am having issues too where it slows down so much that it's almost unplayable. Seems also the more turns you skip the more lag appears. It happens in large maps a lot more. I actually now have to resort to a different more dangerous tactics so I beat the level quicker. When I quit to main menu the slowdown continues. Even up to the point where my cursor also slows down a lot. This is the most breaking bug so far I've encountered. Well other than being stuck on enemy's turn which has not occured anymore.
I'm going to try to figure this out for the game's v 1.03 patch. Thanks for the reports, guys!
Quote from: CraigStern on April 27, 2015, 09:42:22 AM
I'm going to try to figure this out for the game's v 1.03 patch. Thanks for the reports, guys!
Anything I can do to help uncover the problem?
I ran into this in the "Rescue the Spriggan from the cell and Recruit the Bowman" mission sometime after turn 10 (I spent 18 turns there). I don't think it was just the large body of AI to move. If I see it next level I'll make sure to get a log.
Sounds like Craig is already on this, so sorry to pile on. I thought I should mention that I have the Mac version and this is also a problem for me.
Also: I find that if I exit Fullscreen mode, it speeds things up a lot; but even so it eventually slows to a crawl turn by turn.
I have this issue as well. I'm not sure if it's related, but during the Bridge Battle, just when I was one turn away from escaping, the most commands with the mouse stopped functioning. I could not click on characters that still have turns active and had to use spacebar. The only command they are were able to respond to was attacking. Thus, couldn't move, turn around, or even exit the game.
Really hope this gets fixed soon. Let me know if you need more Logs because it's really demoralizing when it occurs.
I just finished the mission against the shadowling guy who apparently didn't bring enough golems to the fight. The game got slower and slower and slower each turn. It took me three sittings to finish this mission. Normally I play for about an hour or so at a sitting. So, at least 3 hours to finish the battle, over three days. I had to leave the program running because I can't save mid-mission, and there was no way I was going to start that mission over again after investing the time.
All of this is to say: as exciting as this game is, I can't look past this problem anymore. :( The missions are getting too long and becoming too slow.
Is there any hope for a fix?
Can confirm that this problem still occurs in 1.3, though it might take longer to happen than it used to. It's hard to say.
Most recently it happened to me in the "Rescue the Spriggan" level.
EDIT : just played the fortress escape mission (the one in the rain), can confirm it now takes a good deal longer than it used to for the slowdown to occur.
I'm sad to say that I'm still experiencing slowdowns on the Mac which I'm using to play this game (Late-2010 11.6" MacBook Air, 1.4 Ghz C2D, 2 GB RAM, 10.10.3), even with the latest patch (from GOG). I did check and this Mac does meet the system requirements to play...
I am really getting into this game, but the slow performance is really putting a damper on my enjoyment so far.
Quote from: Eldiran on May 15, 2015, 12:20:25 AM
Can confirm that this problem still occurs in 1.3, though it might take longer to happen than it used to. It's hard to say.
Most recently it happened to me in the "Rescue the Spriggan" level.
Same here. It now (v1.30) takes about twice as long before the slowdown starts.
I had it happen on the Coria Bridge level. Despite their being barely any enemies by the end my own turns took forever.
It seems to be tied to # of elapsed turns more than anything (as a rough estimate, any fight that went on for over 10 turns started suffering from massive slowdowns, regardless of how many enemies were still alive), which makes me suspect a memory / resource leak somewhere... but I'm not familiar with the eldritch ways of Adobe AIR.
It's gotta be something! I'm gonna fix that thing if it kills me. :D
Thanks, Craig. :) I've held off playing while waiting for a fix.
(In the interim I've been doing a mix of Fallout Tactics, Blackguards I, and Fantasy General, so I think that's good company, at least. :) )