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Messages - CraigStern

#4051
General Discussion / Re: Ask the developer a question!
February 29, 2012, 07:14:10 PM
No more than the fact that the characters speak English implies the historical antecedents which led to the creation of the English language.

Which is to say, no.
#4052
General Discussion / Re: Ask the developer a question!
February 29, 2012, 03:40:53 PM
Quote from: SmartyPants on February 29, 2012, 03:38:32 PM
Are the tribes and the clans the same thing?

Those terms are used interchangeably in TSoG.

Quote from: SmartyPants on February 29, 2012, 03:38:32 PM
Are the Marid and Rubat the only clans that live in the Ashwan Desert?

At the time of TSoG, they are the biggest, but smaller tribes exist.
#4053
General Discussion / Re: Ask the developer a question!
February 29, 2012, 03:36:32 PM
It would be easy to make characters accidentally heal enemies; it would be difficult to rework enemy AI to compensate for it, however.
#4054
General Discussion / Re: Ask the developer a question!
February 29, 2012, 02:40:58 PM
From a gameplay standpoint, it just seemed to me like it would be irritating to accidentally heal enemies.
#4055
General Discussion / Re: Ask the developer a question!
February 28, 2012, 06:42:53 AM
I haven't done the math, but there are probably at least a dozen permutations on the main ending, plus the one where you side with Malekahin.

[spoiler]I'm not saying. :)[/spoiler]
#4056
General Discussion / Re: Ask the developer a question!
February 27, 2012, 03:14:51 PM
Some enemies can see them, but for the most part, they show themselves in order to fight.
#4057
TSoG / Re: The Let's Play Thread!
February 26, 2012, 11:56:31 AM
It seems the two Let's Plays posted above have petered out. If anyone starts a Let's Play and sticks with it, let me know and I'll add it to the list.
#4058
TSoG Walkthroughs / Re: Abolitionist Compound - question
February 26, 2012, 11:44:33 AM
This mission is one of many that has a silent impact on how many people you'll be able to attract during the recruitment mission.
#4059
TSoG Bugs / Re: Telepath RPG: Servants of God buglist
February 25, 2012, 04:37:08 PM
All right; most of these are fixed for a new patch. I'll announce it when it's ready.
#4060
General Discussion / Re: Ask the developer a question!
February 25, 2012, 02:26:50 PM
Yes, they have legs. Not that they actually walk on them.
#4061
General Discussion / Re: Game quality
February 24, 2012, 10:01:01 PM
Turning off level shadows is probably the most effective thing you can do to up the frame rate. Playing without maximizing the window can help a bit, too.
#4062
General Discussion / Re: Ask the developer a question!
February 24, 2012, 10:00:16 PM
Currently? Nothing. It simply is not ever revealed. I'm considering changing that in a future patch, however. We'll see. I may just reserve that for a sequel.
#4063
Telepath Tactics (2015) / Re: Telepath Tactics - opinions
February 24, 2012, 05:59:00 PM
Quote from: Chocobo_Fan on February 24, 2012, 05:37:28 AM
Hm. By the way, would it be possible to have a class like an "elementalist" that has basic attacks from all four elements, but nothing else?

Would it be possible? Of course. Will I do it? Probably not. There's an element of strategy in selecting your units now because they're so specialized: I don't want there to be a do-everything unit type that upends that dynamic.
#4064
General Discussion / Re: Ask the developer a question!
February 24, 2012, 05:56:47 PM
Mostly volunteers. Anti-slavery sentiment has run strong among spriggats since the Shadow War.
#4065
General Discussion / Re: Ask the developer a question!
February 24, 2012, 04:08:30 PM
Yes.