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General => General Discussion => Topic started by: Ertxiem on July 23, 2013, 06:13:28 PM

Title: 100 hours
Post by: Ertxiem on July 23, 2013, 06:13:28 PM
I just noticed that I've been around here for a bit over 100 hours.
To celebrate that, I invite you all to eat a cake orb! (Just don't bite too hard your monitor!)

(http://4.bp.blogspot.com/-K-T2KaJjR5o/URbnLsJsrxI/AAAAAAAADrY/OxXM3SX5lV8/s640/barefootandfrolicking-quatrococonutorbs2.jpg)

By the way, I thought that the new Telepath Tactics could have a new type of orb:
the cake orb -- it's just yummy!
Title: Re: 100 hours
Post by: CraigStern on July 24, 2013, 10:12:27 PM
With mod support, anything is possible. :D
Title: Re: 100 hours
Post by: bugfartboy on July 24, 2013, 10:34:47 PM
It's probably not what you meant, but here you go Ert!

<Item name="Cake Orb" useableWith="triggered" requirements="" endsStatus="Levitating" addsStatus="Heavy" grantsAtk="" consumedAfter="999" fxLast="10" hpPlus="999" pspPlus="999" maxHPPlus="999" maxPsPPlus="999" spdPlus="-999" dodgePlus="-999" strPlus="999" perPlus="999" psyPPlus="999" psyDPlus="999" prcResPlus="100" slshResPlus="100" crshResPlus="100" mnResPlus="100" htResPlus="100" cdResPlus="100" ltResPlus="100" shResPlus="100" poiResPlus="100" ctrLimitPlus="-999" commonality="1" image="Cake Orb" description="It's just yummy!"></Item>


<Item name="Cake Orb 2" useableWith="triggered" requirements="" endsStatus="Levitating" addsStatus="Heavy" grantsAtk="" consumedAfter="999" fxLast="10" hpPlus="999" pspPlus="999" maxHPPlus="999" maxPsPPlus="999" spdPlus="-999" dodgePlus="-100" strPlus="999" perPlus="999" psyPPlus="999" psyDPlus="999" prcResPlus="100" slshResPlus="100" crshResPlus="100" mnResPlus="100" htResPlus="100" cdResPlus="100" ltResPlus="100" shResPlus="100" poiResPlus="100" ctrLimitPlus="-999" commonality="1" image="Cake Orb 2" description="It's just yummy!"></Item>

Put the image in "Telepath Tactics/Data/UI/Item Icons" from your installation directory, and add the line of code from above to the ItemClasses.xml file of your choice! ;)


~Edit~
I made an alternate version of the Cake Orb to better reflect the image you linked to! Sorry that I'm a terrible pixel artist! :P


(I'm really having fun with this whole "Modding" thing!)
Title: Re: 100 hours
Post by: Ertxiem on July 25, 2013, 05:41:50 AM
I'm not sure, but the cake orb seems to be only a tiny bit overpowered... but I love the addsStatus="Heavy" and the general idea of the change in stats.
By the way, I prefer the 2nd cake orb, we dead cows love worms! :P (As if I could draw better...)
Title: Re: 100 hours
Post by: bugfartboy on July 25, 2013, 11:41:57 AM
That version of the cake orb doesn't actually work in game, I'm afraid. I did rebalance it for my campaign. Would you like that version instead?


~Edit~
Here you go!

<Item name="Cake Orb" useableWith="triggered" requirements="" endsStatus="Levitating" addsStatus="Heavy" grantsAtk="" consumedAfter="7" fxLast="3" hpPlus="30" pspPlus="40" maxHPPlus="0" maxPsPPlus="0" spdPlus="-2" dodgePlus="-20" strPlus="-2" perPlus="0" psyPPlus="5" psyDPlus="5" prcResPlus="00" slshResPlus="-10" crshResPlus="10" mnResPlus="0" htResPlus="15" cdResPlus="15" ltResPlus="0" shResPlus="0" poiResPlus="10" ctrLimitPlus="0" commonality="1" image="Cake Orb" description="It's just yummy!"></Item>


<Item name="Cake Orb 2" useableWith="triggered" requirements="" endsStatus="Levitating" addsStatus="Heavy" grantsAtk="" consumedAfter="7" fxLast="3" hpPlus="30" pspPlus="40" maxHPPlus="0" maxPsPPlus="0" spdPlus="-2" dodgePlus="-20" strPlus="-2" perPlus="0" psyPPlus="5" psyDPlus="5" prcResPlus="10" slshResPlus="-10" crshResPlus="10" mnResPlus="0" htResPlus="15" cdResPlus="15" ltResPlus="0" shResPlus="0" poiResPlus="10" ctrLimitPlus="0" commonality="1" image="Cake Orb 2" description="It's just yummy!"></Item>

The idea is it makes you heavy and blubbery!
Title: Re: 100 hours
Post by: Ertxiem on July 25, 2013, 06:43:03 PM
Now it's nicer. Or should I say: sweet!

(Oh, you have a repeated </Item> in the first cake orb.)
Title: Re: 100 hours
Post by: bugfartboy on July 25, 2013, 08:39:43 PM
I don't see it. ;) I don't see anything wrong with it! And I'm glad they work better now!