The Sinister Design Forums

Games => Together in Battle => Topic started by: seedship on July 26, 2024, 12:48:29 AM

Title: Bug Report: Pushing an ally into an enemy and killing them, will counterattack
Post by: seedship on July 26, 2024, 12:48:29 AM
If you push an ally into an enemy and kill the enemy, the enemy will still counterattack your ally, even though they should die. This is inconsistent with directly attacking them and killing them, causing no counterattack.
Title: Re: Bug Report: Pushing an ally into an enemy and killing them, will counterattack
Post by: CraigStern on July 26, 2024, 09:58:51 AM
Interesting--I'll look into this!
Title: Re: Bug Report: Pushing an ally into an enemy and killing them, will counterattack
Post by: CraigStern on July 26, 2024, 12:40:38 PM
...okay, I just tried replicating it and couldn't get it to happen. Do you have a save file or a log file you can send me?
Title: Re: Bug Report: Pushing an ally into an enemy and killing them, will counterattack
Post by: seedship on July 28, 2024, 12:51:22 AM
I have just uploaded the save file to the first post. If you look at the bottom right, you'll see I have a barudit at 50% health facing an assassin. If you walk him away and the swordmaster 1 space behind him right in front of the assassin, then use the kineticist behind him to push him (2 spaces) into the assassin, the assassin dies, but still counterattacks.

Pushing with the barudit has the same effect.
Title: Re: Bug Report: Pushing an ally into an enemy and killing them, will counterattack
Post by: CraigStern on July 28, 2024, 03:19:23 PM
Perfect, thanks! This is now fixed for the next update. :)
Title: Re: Bug Report: Pushing an ally into an enemy and killing them, will counterattack
Post by: seedship on August 02, 2024, 05:20:30 PM
Thanks Craig!!