Hi everyone, I'm curious about your approach to game design. When creating new game mechanics or levels, how do you balance being creative and innovative while maintaining a consistent experience for players? Are there any strategies or tools you use to ensure your ideas don't disrupt the overall game flow?
Balancing creativity and consistency is tricky. I'd say define your game's core identity early, then add new ideas that fit around it. Test small changes often and use player feedback to keep the experience cohesive.
Keep ideas consistent with the core pillars of the game, experiment often, introduce new mechanics gradually, and maintain a consistent style of visuals, sound, and experience.
I'm interested in hearing about your process — whether it's through player testing, prototyping, or specific design frameworks you follow.