After going through the crypts i felt at a lose of what to do next to challenge the puzzler side of my brain. So what i just thought of is that instead of having randomly generated battles, why not have randomly generated puzzle maps! or to expand on that idea why not make it so that you have battles where you need to set traps or kill obstacles to run away from an enemy in the same turn based fashion.
Great idea, but I think it would be too hard to make. Maybe it could be used in Craig´s next game.
It has been mentioned before, but it will take extra time to make and code, and it looks like Craig wants to concentrate on the main storyline for now.