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Games => TSoG => TSoG Wish List => Topic started by: mezzoforte on August 13, 2010, 06:52:38 PM

Title: affinity in missions
Post by: mezzoforte on August 13, 2010, 06:52:38 PM
Will there be a boss for every element?

Alternatively, can there be a mission that depends on what our affinity is?

It would be nice if the game was balanced in the sense that it's not obvious that one element is better than another.
Title: Re: affinity in missions
Post by: Duskling on August 13, 2010, 09:10:18 PM
Quote from: mezzoforte on August 13, 2010, 06:52:38 PM
Alternatively, can there be a mission that depends on what our affinity is?
I like this idea, like something from a tribe somewhere in the Great Forest, maybe? Though I think it may be a bit overcomplicating things.
Title: Re: affinity in missions
Post by: bugfartboy on September 14, 2010, 06:34:54 PM
I like the thought. But would it be a sidequest?
Title: Re: affinity in missions
Post by: The Holy namelesskitty on September 14, 2010, 06:49:27 PM
Maybe a main quest in TRPG4
Title: Re: affinity in missions
Post by: bugfartboy on September 14, 2010, 06:50:51 PM
How do you know that the main will be a Psy in TRPG4? Maybe he/she will be a bowman or something.
Title: Re: affinity in missions
Post by: The Holy namelesskitty on September 14, 2010, 07:00:29 PM
Well, I've just noticed a trend, plus it would be kinda stupid otherwise (no offense).
Title: Re: affinity in missions
Post by: SmartyPants on September 14, 2010, 08:33:00 PM
Quote from: mezzoforte on August 13, 2010, 06:52:38 PM
Will there be a boss for every element?
I just guessing, but I think there will be an Acolyte (http://telepath.wikia.com/wiki/Ravinale_Acolyte) for each element.

Quote from: mezzoforte on August 13, 2010, 06:52:38 PM
Alternatively, can there be a mission that depends on what our affinity is?
That doesn't seem like it would be worth the time creating.

Quote from: mezzoforte on August 13, 2010, 06:52:38 PMIt would be nice if the game was balanced in the sense that it's not obvious that one element is better than another.
Which element is obviously better than the others?
Title: Re: affinity in missions
Post by: bugfartboy on September 14, 2010, 08:42:25 PM
Shadow. Duh. I kinda like the idea of affinity missions but how would that tie into the storyline?
Title: Re: affinity in missions
Post by: SmartyPants on September 14, 2010, 09:05:08 PM
Quote from: Ask Me on September 14, 2010, 08:42:25 PM
Shadow. Duh.
How shadow better?
Title: Re: affinity in missions
Post by: bugfartboy on September 14, 2010, 09:09:40 PM
It just is. The cost. The area attack. Off topic. TAZER! Now that I think of it, I don't really like the idea of affinity related missions.
Title: Re: affinity in missions
Post by: SmartyPants on September 14, 2010, 10:33:15 PM
Quote from: Arch Preist of Craiginism on September 14, 2010, 09:09:40 PM
It just is. The cost. The area attack. Off topic. TAZER! Now that I think of it, I don't really like the idea of affinity related missions.
To balance the lower cost, Shadow Blast does less damage then the other elemental blasts.  Dark Vortex doesn't do as much damage as Pyro Hail.  It also cost more PsP, then Pyro Hail.
Title: Re: affinity in missions
Post by: Cypher on September 15, 2010, 06:58:31 AM
I don't quite think it's worth it because the time spent creating such side-quests wouldn't be worth the final result (you only get to play one of them).
Title: Re: affinity in missions
Post by: The Holy namelesskitty on September 15, 2010, 04:11:44 PM
I think that your affinity could determine the main focus of the game in TRPG4 maybe with the new platform that would be doable, I would really like it.
Title: Re: affinity in missions
Post by: SmartyPants on September 15, 2010, 04:39:07 PM
Quote from: The Holy namelesskitty on September 15, 2010, 04:11:44 PM
I think that your affinity could determine the main focus of the game in TRPG4 maybe with the new platform that would be doable, I would really like it.
The game engine isn't the issue. It just isn't worth the extra time creating.
Title: Re: affinity in missions
Post by: bugfartboy on September 15, 2010, 04:44:38 PM
Unless in TRPG4, the element you choose (if you DO get to choose) determines the missions that you get.
Title: Re: affinity in missions
Post by: The Holy namelesskitty on September 15, 2010, 04:56:56 PM
Maybe all the quests could be the same, but your affinity determines which are main and which are side.
Title: Re: affinity in missions
Post by: SmartyPants on September 15, 2010, 06:46:43 PM
Talking about TRPG4 is off topic.
Title: Re: affinity in missions
Post by: bugfartboy on September 15, 2010, 07:43:53 PM
Incorrectomundo. I am talking about affinity affecting missions, which is on topic. I might like to see a decision early on such as affinity affect the entire game, or at least pretty close to it.