The Sinister Design Forums

Games => Telepath Tactics (2015) => Telepath Tactics Bugs => Topic started by: naokomoon on July 06, 2015, 01:28:13 AM

Title: Bridge level, pushed unit does not stop.
Post by: naokomoon on July 06, 2015, 01:28:13 AM
Using an engineer I built a wooden bridge to the small island with 2 crossbowmen and a cavalier.  Their cavalier walked onto the bridge after which I used my cavalier's hover item (steamthoper) to move into position (off the side of the bridge, over the water) and charged their cavalier pushing him off the bridge.  The game slowed to a crawl and their cavalier proceeded to inch off the platform and continue several blocks until passing through the edge of the map and hanging my system (required a few minutes for alt-f4 to kill the game and make my computer responsive again).

Couldn't take a screen shot but here is one of the logs generated (game made 9 logs total for this event).

Title: Re: Bridge level, pushed unit does not stop.
Post by: CraigStern on July 07, 2015, 09:58:27 AM
Whoops--looks like the game got caught in an endless loop there. Do you have an earlier log from this same event you can attach?
Title: Re: Bridge level, pushed unit does not stop.
Post by: naokomoon on July 12, 2015, 08:16:39 PM
Sorry for the late reply, was out of town.  Taking a second look, I was mistaken, the game didn't make 9, it made 68 logs >_<

Here's the bundle in a .zip

Thanks, and happy bug squashing!