The Sinister Design Forums

Games => TSoG => TSoG Wish List => Topic started by: Presentiment on March 09, 2010, 09:59:05 PM

Title: Enemy AI Improvements
Post by: Presentiment on March 09, 2010, 09:59:05 PM
There are a lot of holes in the AI. Post found flaws here.

-Ravinale Guards will not move three squares to kill you unless you are in range of their melee. (they will not attack anything five squares away)

-Nymphs' healing is placed on a higher priority than attacking, so it will spare your team to heal an ally.

-AIs do not account for resistances, so everyone mindlessly attacks Luca even though she resists them.

Title: Re: Enemy AI Improvements
Post by: Zhampir on March 10, 2010, 12:21:44 AM
there is all ready a topic that covers this. Here (http://sinisterdesign.net/forum/index.php?topic=28.0)
Title: Re: Enemy AI Improvements
Post by: Frosty on March 10, 2010, 10:13:15 AM
Plus, all healers except Ravinale acolytes will put healing before killing.