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Games => TSoG => TSoG Wish List => Topic started by: KZ on March 16, 2010, 06:23:25 PM

Poll
Question: What attack should the Gliding Archer have?
Option 1: Piercing Crossbow (range 2-3)
Option 2: Crossbow (range 2)
Title: Gliding Archer
Post by: KZ on March 16, 2010, 06:23:25 PM
To finally allow the issue to rest and let the idea be formulated, kindly post your votes and quick reasoning here for which of the two options you'd rather see:  a glider with a piercing crossbow hitting range 2-3, or a simple crossbow hitting range 2 only.
Title: Re: Gliding Archer
Post by: Ertxiem on March 16, 2010, 08:24:41 PM
A piercing may be too powerful (putting aside the physical restrictions).
Furthermore, the flight ability gives an edge to the gliding archer. The damage can be increased if you feel he's not strong enough. An explanation would be the gravitational advantage gained due to striking from above.
Title: Re: Gliding Archer
Post by: Zackirus on March 17, 2010, 01:23:08 AM
Here is the Revised addition to the Gliding Archer. I hope it says this way :P

Gliding Archer

Health: 28
Speed: 3 (flying)
PsP: 0
Attacks: Crosbow (Range 2, Cost 0, Attack 16) Crosbow 2 (Range 3, Cost 0, Attack 16)
Title: Re: Gliding Archer
Post by: KZ on March 17, 2010, 10:12:04 AM
I don't think in this instance Crossbow 2 is applicable: I very much doubt that the operator of the glider will have time to adjust the crossbow range!

Hence, this seems more likely:
Health: 28
Speed: 3 (flying)
Attack: Crosbow (Range 2, Attack 14)
Resistance: Light
Title: Re: Gliding Archer
Post by: SmartyPants on March 17, 2010, 11:36:31 AM
Quote from: KZ on March 17, 2010, 10:12:04 AM
Health: 28
Speed: 3 (flying)
Attack: Crosbow (Range 2, Attack 14)
Resistance: Light
I approve of this one for the many reasons that I am tired of listing.
Title: Re: Gliding Archer
Post by: Zackirus on March 17, 2010, 01:34:17 PM
Quote from: KZ on March 17, 2010, 10:12:04 AM
Hence, this seems more likely:
Health: 28
Speed: 3 (flying)
Attack: Crosbow (Range 2, Attack 14)
Resistance: Light

If you aregoing to remove one of the attacks can yo power up the frst one to 16
Title: Re: Gliding Archer
Post by: KZ on March 17, 2010, 01:42:32 PM
Well, the question is, if the Marksman is using the same standard issue Crossbow, why should it deal more damage then exactly the same one yielded by an on-foot Marksman?
Title: Re: Gliding Archer
Post by: Zhampir on March 17, 2010, 02:54:43 PM
Because the glider is moving, and the arrow's speed is reinforced by the force of gravity (-9.81 meters per second squared.)
Title: Re: Gliding Archer
Post by: KZ on March 17, 2010, 03:46:14 PM
That is assuming the archer is shooting directly from above, otherwise, given that there is a 2 tile range (guesstimate that to be around 3-4 meters), assuming the glider doesn't fly very high, then a lot of this acceleration will go down in the useless y component (perpendicular to ground), and very little into the x component (parallel to ground), which means little extra stength will be given to the arrow. But fair enough, let the extra 2 damage stand because of this factor.
Revised version:

Health: 28
Speed: 3 (flying)
Attack: Crosbow (Range 2, Attack 16)
Resistance: Light

How about now, folks?
Title: Re: Gliding Archer
Post by: Zackirus on March 17, 2010, 04:10:55 PM
I agree with these stats
Title: Re: Gliding Archer
Post by: SmartyPants on March 17, 2010, 04:15:19 PM
I don't care if the attack is 14 or 16, but I don't think the short distance off the ground would create a great enough force to cause any difference.  With a speed of 3, I don't think the glider is moving faster then if the crossbowman is running, so glider speed wouldn't increase the attack power.
Title: Re: Gliding Archer
Post by: KZ on March 17, 2010, 04:51:15 PM
I don't think glider speed was the cause that was used to ascribe the extra damage to, it was gravity accelerating the fired arrow downwards that should give it extra momentum and, therefore, more damage. I'd like to hear a few more opinions and then I'll change the stats in the formulated idea thread.
Title: Re: Gliding Archer
Post by: Zhampir on March 17, 2010, 06:36:13 PM
Is it possible to have a 1pt increase? the boulders he's flying over is likely only about 5.5meters, meaning the arrow is likely launching at about 7meters high. I'm guessing each block is a meter squared... so in the time of one turn the x component is 2 meters, the y component is about 4 or 5 meters and the acceleration due to gravity is 9.80 meters per second squared. Thus not giving much increase in speed, but a slight increase.

And sort of reviving the piercing attack, wouldn't it be possible to say that the glider used a repeating crossbow (this can help explain how he is able to hold onto a glider and shoot at the same time.)
Title: Re: Gliding Archer
Post by: SmartyPants on March 17, 2010, 09:48:50 PM
Quote from: Zhampir on March 17, 2010, 06:36:13 PM
the boulders he's flying over is likely only about 5.5meters
The boulder can't be bigger then 2.5 meters, because it is as easy to leap (http://telepath.wikia.com/wiki/Leap) over a soldier or barrel as it is to leap over a boulder.
Title: Re: Gliding Archer
Post by: KZ on March 17, 2010, 09:49:25 PM
I don't really see much sense in increasing something by 1 point. 'Cause that,effectivly, is negligible. Thus, we either decide that gravity does play a significant enough role and the attack can deal 2 more damage, or decide to keep things simple, ignore all of this, and keep the attack stat at standard level of 14.

I think that more or less all active users have had their say, so if anyone wants to add in their word, please do so, as I'll be editing the formulated stats tomorrow.
Title: Re: Gliding Archer
Post by: Presentiment on March 18, 2010, 01:18:23 AM
1 pt is important, because it lets you kill a 30HP opponent in two rather than three hits.

Simple?

Title: Re: Gliding Archer
Post by: KZ on March 18, 2010, 01:39:21 PM
A very specific case, Presnetiment. I'd rather see the difference be two points, this way the same difference-over-time argument could be applied to more situations.

Anyhow, I think that the vast majority of active users have had their say and I'll edit the formulated page accordingly now.
Title: Re: Gliding Archer
Post by: Presentiment on March 18, 2010, 06:49:31 PM
I'm just pointing out 1 pt can potentially make a big difference.

Think of it in another way:

30HP is Griffin with 1 Psy Defense upgrade from the start.

16HP is Set's starting HP.

Because it is uncommon for a teammate to die or for you to lose, 'situationality' is far more important for the computer than for you.

You can't ever ignore 1 dmg.
Title: Re: Gliding Archer
Post by: SmartyPants on March 18, 2010, 06:53:10 PM
Can we close this topic and just settle with the current Glider.
Title: Re: Gliding Archer
Post by: KZ on March 18, 2010, 06:56:17 PM
Indeed, Presntiment, we got you the first time, no need to repeat the obvious.

I've ameneded the stats and the topic is, now, locked.