The Sinister Design Forums

Games => TSoG => TSoG Wish List => Topic started by: KZ on March 21, 2010, 11:29:33 AM

Title: Wraith's Inhabit attack
Post by: KZ on March 21, 2010, 11:29:33 AM
Just curious, coming from the "new enemy ideas" tread, here is my suggestion for an unusually strong Greater Ghost, which can ihnabit teammates if their health is too low.
The general stats are:

"Wraith"
Health: 90
Speed: 3
Attacks: Mind Blast (Range: 1, Damage: 16), Cryo Blast (Range: 2, Damage: 19), Cryo Cross (Range: 1-2 Omnidirectional (Diamond shape), Damage: 13), Inhabit (Range: 1; Damage: none*)
Immunity: Physical
Resistance: Cold
*Inhabit can only work if the target's hp is equal to, or less than X, works by the Wraith taking the host body, extracting the host soul, then restoring the new body to full hp.

What do you think the limiting X should be for Inhabit to work: my initial suggestion of 6 might be too little- if the boss comes late in the game, then most teammates will have health in the 60s,possibly more, so the boss will have little chance to use the attack. But then if the bar is raised too high, too much damage to any teammate will make this one very difficult fight indeed!
So, post your thoughts on what the maxmimum health of a teammate should be before the Wraith can attack them with Inhabit.
My new suggestion is 11 hp.
Title: Re: Wraith's Inhabit attack
Post by: Presentiment on March 21, 2010, 11:33:05 AM
<21 HP

seeing as he has to get 1 square ahead of them anyways.
Title: Re: Wraith's Inhabit attack
Post by: cyso on March 21, 2010, 11:34:05 AM
6 is definitely too low. It would be too easy for Set to heal the character faster than the wraith could damage the character, especially if the wraith was alone. A little higher than 11 would be good, maybe even 15, assuming the enemy appears much later in the game (near the end).
Title: Re: Wraith's Inhabit attack
Post by: KZ on March 23, 2010, 01:27:45 PM
I agree that 6 is too low. But would 15 be a bit too high? I mean, it would be hard to keep all teammates falling below 15 hp in a big battle!
Title: Re: Wraith's Inhabit attack
Post by: Zackirus on March 23, 2010, 01:38:08 PM
Well It seems that 3 people want it to be different things 6 + 6 + 16 + 21 = 49 (round down to 48) = 48 Divided by 4 = 12

How about 12 Then?
Title: Re: Wraith's Inhabit attack
Post by: Presentiment on March 23, 2010, 07:35:47 PM
No it isn't.

You also have to remember they have to be in range, which is already difficult enough.
Title: Re: Wraith's Inhabit attack
Post by: Zackirus on March 23, 2010, 08:41:52 PM
I just wanted a number that everybody could argee on. Personally I want it to be at at least 16 so that is actually fesible to get somone that low. Even with Set running around trying to heal somone. What I think though is that the group should be split one of one side and one on the other to make it even easier for the wraith to take over somone's body.

At Least, If thats what you want  :P
Title: Re: Wraith's Inhabit attack
Post by: Presentiment on March 23, 2010, 09:03:31 PM
I've got an idea--percents.

33% or below=he can Inhabit you.
Title: Re: Wraith's Inhabit attack
Post by: Zhampir on March 23, 2010, 10:25:09 PM
Using a percentage would be ideal, but it may be difficult to code the attack into checking if the victim's hp is less that 33%.
Title: Re: Wraith's Inhabit attack
Post by: KZ on March 24, 2010, 08:31:54 AM
Indeed, there has been issues with % before, so it's easier to stick to points-based evaluation. Needless to say that multiple area attacks may be used against teammates, so one healer may not be heal everyone, or to get to everyone in time, and that if % is used, then, if it's implemented towards the end of the game (how about in Crypt 4?), then that lend a figure that is in the healthy 30s! Which seems a bit too much to punish a player by.
4 people find the range around 20 feaisble, but then there are 3 who think 6 is just fine. Can anyone who voted for the latter provide a convincing argument, please?
Title: Re: Wraith's Inhabit attack
Post by: SmartyPants on March 24, 2010, 02:08:52 PM
I would like to change my vote from 6 to 11, because it is unlikey that a character's health will be 1-6.  The power of the Wraith's attacks would make the characters' health full, half-empty, or dead.
Title: Re: Wraith's Inhabit attack
Post by: cyso on March 24, 2010, 05:04:58 PM
Assuming the wraith would show up late in the game, having the health for inhabit at 16 or so wouldn't be too low.
Title: Re: Wraith's Inhabit attack
Post by: KZ on March 25, 2010, 08:37:36 AM
Ok, then so far the spread is centered at hp<16, so I guess I'll go with that for now (as it seems that most active forum members have voted on the issue, judging by the vot count).