I know, long overdue (played the demo several times, and messed about early levels of the official campaign on release). Finally giving the game a proper playthrough and was unhappy to find that as battle went on the fps dropped slowly, but eventually reaching a point it was nearly unplayable.
Is there any known fix? I would imagine restarting the game between battles help, but a lack of "Suspend" feature means a slow battle has to be redone or trudged through.
Unfortunately, this was one of the few issues I was never quite able to get a handle on in the old engine (and it's something I'm half-convinced is simply a byproduct of using Flash). It's one of the main reasons I started remaking the game in Unity! (Which is coming along quite well, by the way.)
A shame but I'm still having a blast nonetheless. Thanks for replying!