The Sinister Design Forums

Games => Telepath Tactics Liberated (2022) => Topic started by: carlosfriendlys on March 25, 2022, 11:09:14 AM

Title: Feras Room Bug
Post by: carlosfriendlys on March 25, 2022, 11:09:14 AM
Emma can pick up beyond 10 items in Feras room.  In my case I had her pick the map with an already full inventory.  This causes a bug: Afterwards she can not exit.
Title: Re: Feras Room Bug
Post by: CraigStern on March 25, 2022, 12:24:33 PM
Interesting. Can you send me your save file?
Title: Re: Feras Room Bug
Post by: carlosfriendlys on April 01, 2022, 06:54:53 AM
Sorry, for this issue I did not get a save before deleting and starting over.  However, in my second playthrough I have a new issue again with the bandit fortress.  This time the very first cutscene traps Emma behind the soldiers.  For this issue I have a log file and a save file. 
When I tried to add the save file I get a message that .telepath extensions can not be attached to these forum responses.  How do I do this?
Title: Re: Feras Room Bug
Post by: CraigStern on April 01, 2022, 07:34:33 AM
Hey carlos! I have two questions for you:

(1) when you started this second playthrough, was it right after quitting to the title screen from your old playthrough? (That is: did you close the game in between quitting your older playthrough and starting a new one, or did you quit to the title screen and go right to New Game?)
(2) did you start this second playthrough before your copy of the game updated to version 1.0.12 yesterday?

As for sending a save file, just send me an email (https://sinisterdesign.net/contact/) with it attached!
Title: Re: Feras Room Bug
Post by: carlosfriendlys on April 01, 2022, 07:45:03 AM
Thank you - I just sent the save in an email to you.  For your questions:
1. The game was fully closed and in a subsequent playthrough attempt it was re-opened.
2. I started the playthrough on Mar 30, so yes, this is likely.
Title: Re: Feras Room Bug
Post by: CraigStern on April 01, 2022, 03:34:22 PM
Thank you! I have a suspicion that this is a legacy issue left over from before version 1.0.12, but I'll keep an eye open in case it crops up again with someone starting a new game in version 1.0.12 or later.