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Games => TSoG => TSoG Wish List => Topic started by: Zackirus on August 15, 2010, 10:17:09 AM

Title: Teammates Affinity
Post by: Zackirus on August 15, 2010, 10:17:09 AM
Why should only our Psy Characters have an affinity? I think that our teamates (Rahel, Arman, Set, Griffin) should have abilities that are toned towards their behaviour. I mean Arman if anything would be Shadow, Rahel would be Cryo, Griffin would be light, and Set would be Pryo. They wouldn't get the blast and area attacks but get an attack like (Shadow Stab, Ice Arrow, Light Slash etc.) to use. They could even get resistance to that preticular affinity. What does everyone think about this idea?
Title: Re: Teammates Affinity
Post by: SmartyPants on August 15, 2010, 10:50:17 AM
I never liked the idea of combining physical attacks with elements. (Shadow Stab, Ice Arrow, Light Slash etc.).

I do think Malis should be Shadow,  Red Spriggat should be Heat, Luca should be Cold, and Another Teammate should be Light.
Title: Re: Teammates Affinity
Post by: Duskling on August 15, 2010, 03:21:08 PM
Quote from: im2smart4u on August 15, 2010, 10:50:17 AM
I do think Malis should be Shadow,  Red Spriggat should be Heat, Luca should be Cold, and Another Teammate should be Light.
The Light Spriggat, maybe?
Title: Re: Teammates Affinity
Post by: SmartyPants on August 15, 2010, 05:51:29 PM
I would give up on the idea of a Light Spriggat teammate.  I would bet money on not seeing any type of Light Spriggat.


For light, I was thinking that Gelf and his pets would have light attacks.
Title: Re: Teammates Affinity
Post by: mezzoforte on August 16, 2010, 07:05:52 PM
I misunderstood your post, but I think it's a better idea.... the teammates can have resistances.  Arman to shadow, Set to heat, etc. like you said.  Or at least the Psys.

Craig hints at it when he describes the elemental shield as taking away any other resistance that the member has!

So maybe this is going to happen anyway....
Title: Re: Teammates Affinity
Post by: MikeW781 on August 17, 2010, 08:40:44 AM
Quote from: mezzoforte on August 16, 2010, 07:05:52 PM
Craig hints at it when he describes the elemental shield as taking away any other resistance that the member has!
Elemental shields replace the current resistance the ally has.

Now, OT, I do not believe that the teammates should get affinities, because when you recive your affinity your trainer talks about how developed you have become, and how you can now get an element. The only character who seems to be as strong as you in any regard is Set, who is better at healing. Maybe Set could do elemental shields, but thats it. Griffin and Rahel are only strong enough to use the Gift for things like guiding attacks with their sword/bow.
Title: Re: Teammates Affinity
Post by: Cypher on August 17, 2010, 08:41:43 AM
I agree.
Title: Re: Teammates Affinity
Post by: SmartyPants on August 17, 2010, 01:25:57 PM
Quote from: mezzoforte on August 16, 2010, 07:05:52 PMI misunderstood your post, but I think it's a better idea.... the teammates can have resistances.  Arman to shadow, Set to heat, etc. like you said.  Or at least the Psys.
Swordsmen, Bowmen, Assassins, and Healers are not trained to use elements, so I don't think they would be able to create elemental resistances.

Quote from: im2smart4u on August 15, 2010, 10:50:17 AMI do think Malis should be Shadow,  Red Spriggat should be Heat, Luca should be Cold, and Another Teammate should be Light.
Since Malis already has the Shadow element and the Red Spriggat teammate will have the Heat element, I think two non-weapon-wielding teammates should have the Cold and Light element.
Title: Re: Teammates Affinity
Post by: bugfartboy on August 17, 2010, 02:30:04 PM
Luca should be cold. She is a ghost after all.
Title: Re: Teammates Affinity
Post by: Cypher on August 17, 2010, 02:31:46 PM
That only leaves light... maybe one of the new recruitable teammates coming in the future?
Title: Re: Teammates Affinity
Post by: SmartyPants on August 17, 2010, 03:11:29 PM
Quote from: Cypher on August 17, 2010, 02:31:46 PM
That only leaves light... maybe one of the new recruitable teammates coming in the future?
I was thinking the Wood-Folk and his pets.  The Wood-Folk's bird could have light attacks.
Title: Re: Teammates Affinity
Post by: mezzoforte on August 17, 2010, 04:45:56 PM
I'm confused.  When someone has an affinity, does that mean they will eventually get resistance to that element?  So we're saying that Malis and Red Spriggat will get resistances?

I don't think that spirits, like Luca, can get other element resistances because they're already resistant to physical attack (darn them!!!).  Therefore, I don't think they can get affinities....

I have a question now: when you use your element shield on Luca, does she lose her physical resistance?  That'd be weird....  or can she not use the resistance that you give her.
Title: Re: Teammates Affinity
Post by: SmartyPants on August 17, 2010, 05:01:42 PM
Quote from: mezzoforte on August 17, 2010, 04:45:56 PM
I'm confused.  When someone has an affinity, does that mean they will eventually get resistance to that element?  So we're saying that Malis and Red Spriggat will get resistances?
No, Elemental Affinity is a psy's natural ability to use an element.  They don't have to use their affinity to create elemental resistances.  I think Spriggats are born with elemental resistant skin.
Title: Re: Teammates Affinity
Post by: bugfartboy on August 17, 2010, 05:15:50 PM
Spirits do have elemental affinities. Cold. Remember the Greater Ghost from the deeper downs of Baz's Celler? Cryo.
Title: Re: Teammates Affinity
Post by: Ertxiem on August 17, 2010, 06:47:44 PM
I don't think it's mandatory that an affinity will result in a resistance, although it seems to be a logical evolution after some training.

Another question is if Luca will have the cryo attacks. She behaves differently from the other spirits, so she may not attack in the same way, meaning that her attacks should be different and her affinity can also be different. Who knows if she will turn out to have light affinity?

Finally, does the fact that the ghosts have cryo attacks mean that they can have cold resistance and physical resistance? I think that only a ghost boss could have both resistances.

I never tried to use an elemental shield on Luca... has anyone tried it?
Title: Re: Teammates Affinity
Post by: MikeW781 on August 17, 2010, 06:49:53 PM
I have. You can only have one resistance at a time. I might be wrong, because I only did this on a test file where I used Pyro affinity, and the RollingInIt cheat, but I doubt it. Craig may have even posted this as fact, but I, again, might be confused.
Title: Re: Teammates Affinity
Post by: SmartyPants on August 17, 2010, 09:50:53 PM
Quote from: Ertxiem on August 17, 2010, 06:47:44 PMAnother question is if Luca will have the cryo attacks. She behaves differently from the other spirits, so she may not attack in the same way, meaning that her attacks should be different and her affinity can also be different. Who knows if she will turn out to have light affinity?
I disagree.  I think spirits have a link to Cold like Shadowlings have a link to Shadow.

Quote from: Ertxiem on August 17, 2010, 06:47:44 PMFinally, does the fact that the ghosts have cryo attacks mean that they can have cold resistance and physical resistance? I think that only a ghost boss could have both resistances.
No one can have have two resistance. Powerful ghosts can have cold resistance and physical immunity.  Only one resistance and one immunity.

Quote from: Ertxiem on August 17, 2010, 06:47:44 PM
I never tried to use an elemental shield on Luca... has anyone tried it?
She lost her physical resistance, so I don't suggest trying it.
Title: Re: Teammates Affinity
Post by: mezzoforte on August 17, 2010, 10:13:16 PM
That's kind of funny, that she loses physical resistance, lol.
Title: Re: Teammates Affinity
Post by: bugfartboy on August 17, 2010, 11:05:02 PM
I don't get how that's possible. She's a ghost. She has 2 options. Fade away or become a jinn. She can't just stop being a ghost while still being there.
Title: Re: Teammates Affinity
Post by: SmartyPants on August 18, 2010, 12:46:28 PM
Quote from: bugfartboy on August 17, 2010, 11:05:02 PM
I don't get how that's possible. She's a ghost. She has 2 options. Fade away or become a jinn. She can't just stop being a ghost while still being there.
Whether is makes sense or not, there can only be one resistance at a time.  That is how the game engine works.
Title: Re: Teammates Affinity
Post by: mezzoforte on August 18, 2010, 03:33:43 PM
An alternative would be to make Luca unaffected by element shields.
Title: Re: Teammates Affinity
Post by: bugfartboy on August 18, 2010, 03:37:20 PM
That would work. But who would the light affinity be?
Title: Re: Teammates Affinity
Post by: SmartyPants on August 18, 2010, 03:48:09 PM
Quote from: bugfartboy on August 18, 2010, 03:37:20 PM
That would work. But who would the light affinity be?
What about the Wood-Folk and his pet bird?
Title: Re: Teammates Affinity
Post by: bugfartboy on August 18, 2010, 04:00:55 PM
How do we know that Gelf is going to join us?
Title: Re: Teammates Affinity
Post by: mezzoforte on August 18, 2010, 04:38:20 PM
Quote from: bugfartboy on August 18, 2010, 04:00:55 PM
How do we know that Gelf is going to join us?

I was wondering this for so long, but was afraid to ask... thank you!!!
Title: Re: Teammates Affinity
Post by: MikeW781 on August 18, 2010, 04:42:44 PM
Two of our oldest forum goers, KZ and LethalLaurie (LL isn't around anymore) made a side quest where you encountered Gelfs (Gelves?). It has been around for so long, and was so widely agreed on, that many people present its inclusion in the game as fact.
Title: Re: Teammates Affinity
Post by: bugfartboy on August 18, 2010, 04:44:38 PM
Oh ok... Why Light?
Title: Re: Teammates Affinity
Post by: Zackirus on August 18, 2010, 04:45:18 PM
We don't. It is only speculated that we will get a Gelf party member because of the Side-Quest KZ and LethalLauire created. One of the rewards for completing the quest was a Gelf party member with his own pet bird. Because of the quality of the quest, many people are thinking it could become part of the real game. Thought it would be a nice touch. Even if their quest wasn't in the game, I'm sure Craig has some ideas on expanding the Gelves. For the light afinnity, we don't know.
Title: Re: Teammates Affinity
Post by: bugfartboy on August 18, 2010, 04:56:55 PM
Could you post a link to the quest?
Title: Re: Teammates Affinity
Post by: Zackirus on August 18, 2010, 05:04:39 PM
http://sinisterdesign.freepowerboards.com/viewtopic.php?f=20&t=1400 (http://sinisterdesign.freepowerboards.com/viewtopic.php?f=20&t=1400)
Title: Re: Teammates Affinity
Post by: Ertxiem on August 18, 2010, 07:13:26 PM
Even if currently no one can have two resistances, perhaps in the future this will be different. In particular if the twilight blast (http://sinisterdesign.net/forum/index.php?topic=25.msg116#msg116) is implemented (Shadow+Light attack), together with some elemental arrows, then we're mixing elements and we can expand the concept to resistances.

Just for historical reasons, somebody may like to take a look at the first suggestion I found of the twilight blast (http://sinisterdesign.freepowerboards.com/viewtopic.php?f=8&t=1234&p=12069#p12069) in the old forums. It was the 11th post by Herox (out of only 35).
It was really hard to find this twilight blast reference, because the search function in the old forums isn't working.
Title: Re: Teammates Affinity
Post by: bugfartboy on August 18, 2010, 07:59:20 PM
Thank you. I was just thinking of mixed elemental affinities. I was thinking of something like HellFire, pyro+shadow, GodsWrath, pyro+light, DeadSun, cryo+shadow, FrozenWrath, IceFire, cryo+pyro.
Title: Re: Teammates Affinity
Post by: KZ on August 31, 2010, 11:30:51 AM
From what I see, Ert hits the nail on the head in his first post on this thread- that affinity is just a disposition towards an element, like a person preferring to swim in a lake, rather than walk around the mountains, but it doesn't necessarily mean that that person will get a resistance or immunity (folks can drown or fall of a cliff, unless they have special gear which they're trained to use)- thus only some Psy folks get the resistance.
With ghosts, that's a good question, something that we'll have to think very strongly about why that is the case to explain it away (imposing elemental resistance to replace phycisal resistance).
For all intents and purposes, it seems that Luca may not get a Cold attack- we asked Craig some time ago and he said he wanted to keep her as an auxiliary teammate. However, let's not forget that Lesser Ghosts also don't have a Cold attack, but stronger versions do- maybe, as mentioned before, Luca is simply a not very powerful spirit, but she's a very skilled spirit with highly unusual talents.
Interestingly enough, initially Gelf was supposed to be a Light elemental fighter type, but Craig said that Gelves are not very good or powerful Psys, so Gelf became a pet-summoner class teammate, so to speak. It is as yet unknown whether Craig will include the side-quest or not (naturally, I'd love to see it in- we've spent 9 months, on and off, developing it with LethalLaurie), but I do know that at some point he did take steps to make it possible to add in- e.g. the code now allows summoning of up to 3 additional teammates, which is what Gelf specializes in. We invisaged him to be of Light elemental affinity, but after what Craig said, in our side-quest, Gelf doesn't have any Light elemental attacks.

I certainly agree that there should be a teammate for each type, like in TRPG2 (Guy, Shadowlings, Grotius, Dorgon), at minimum to ensure that there is no favouritism on the ground of lack of appropriate teammates when  people choose the affinity of the Hero.
Title: Re: Teammates Affinity
Post by: SmartyPants on February 10, 2011, 08:20:45 PM
We can check off this off the wishlist

Luca'ra'il- Light
Naj- Cold
La'Man- Heat
Malis- Shadow
Title: Re: Teammates Affinity
Post by: Zackirus on February 10, 2011, 09:55:10 PM
Though to be fair, I think that Luca'ra'il needs to have Lucent Shield, and Malis should have Dark Shield, to balance out with La'Man and Naj...

Luca'ra'il: Light Blast, Light Bomb, (Nothing)
Naj: Frost Breath, Frost Breath 2, Frost Shield
La'Man: Fire Breath, Fire Breath 2, Heat Shield
Malis: Shadow Blast, Feedback, (Nothing)
Title: Re: Teammates Affinity
Post by: SmartyPants on February 11, 2011, 08:53:05 AM
I know we agreed to shut down the new teammate attacks (http://sinisterdesign.net/forum/index.php?topic=25.930), because all the new suggestions were "either overly complex effects that are not worth programming or they are over the top area attacks", but suggesting Lucent Shield for Luca'ra'il and Dark Shield for Malis don't seem to fit either of those categories.  Both Lucent Shield (http://telepath.wikia.com/wiki/Lucent_Shield) and Dark Shield (http://telepath.wikia.com/wiki/Dark_Shield) are reasonable suggestions and have already been created for Psy Fighters in TPA2 and for the Hero in TSoG.

Anyone else okay with making one exception?
Title: Re: Teammates Affinity
Post by: bugfartboy on February 11, 2011, 08:47:34 PM
I don't mind, seeing as it won't affect me at all. *shrug*
Title: Re: Teammates Affinity
Post by: ArtDrake on February 11, 2011, 09:38:33 PM
Sounds good to me.  :)