The Sinister Design Forums

Games => TSoG => Topic started by: mezzoforte on August 19, 2010, 02:55:00 PM

Title: Enemy AI discussion
Post by: mezzoforte on August 19, 2010, 02:55:00 PM
On harder difficulty, the AI usually focuses on Set I find.
Title: Enemy AI discussion
Post by: MikeW781 on August 19, 2010, 07:04:31 PM
On harder difficulty, the AI usually focuses on Set I find.
This is true, the AI now targets healers, especially on Brutal, but random and off-topic.
Title: Re: Enemy AI discussion
Post by: Tastidian on August 19, 2010, 07:45:41 PM
Yup but for me I always protect healers anyways.
Title: Re: Enemy AI discussion
Post by: Duskling on August 19, 2010, 07:49:17 PM
I don't usually use Set, but I could still change his roll from "Healer" to "Bait."
Title: Re: Enemy AI discussion
Post by: Tastidian on August 19, 2010, 07:52:35 PM
I don't usually use Set, but I could still change his roll from "Healer" to "Bait."
Good point. Besides the hero can heal everyone if you find the orb.
Title: Re: Enemy AI discussion
Post by: The Holy namelesskitty on August 19, 2010, 08:47:15 PM
Great idea, I was wondering how to use that, and the healing everybody does work, and I really never thought to use set as bait.
Title: Re: Enemy AI discussion
Post by: mezzoforte on August 20, 2010, 07:57:17 PM
Did the first half of this topic just disappear?
Title: Re: Enemy AI discussion
Post by: Ertxiem on August 20, 2010, 08:47:15 PM
Ooops. Sorry for not warning you about it. I moved here the part of the discussion about the AI from it's former place in the Orbs discussion.
Title: Re: Enemy AI discussion
Post by: KZ on August 31, 2010, 06:33:03 AM
Any other things you've noticed about the enemy AI, anything exploitable?
Usually offering someone's back to the enemy used to work if you wanted them not to target some other unit which might be too exposed in battle- this will draw off part of the enemy fire.
Haven't been trying out the higher difficulties lately, but I suspect this still might apply.