The Sinister Design Forums

Games => TSoG => TSoG Wish List => Topic started by: KZ on September 01, 2010, 02:07:07 PM

Title: Formulated Orb Ideas
Post by: KZ on September 01, 2010, 02:07:07 PM
By popular demand, here is a formulated orb ideas thread. Although some of the orbs are uiqte guessable in their nature, rumeor has it that there will be circa 15, and below will be a list of the best ideas by members which, hopefully, will get into the game.
Title: Re: Formulated Orb Ideas
Post by: KZ on September 03, 2010, 05:19:52 PM
The following ideas were suggested and agreed on by everybody who participated:

- a "mind blast counter-attack" orb
- a "gain experience faster" orb (thus, you get, say, not 0.2 but 0.4 increase)

This was suggested, and only one person was against the idea:
-an orb which gives "Vendetta" to Duvalier
Title: Re: Formulated Orb Ideas
Post by: KZ on September 04, 2010, 06:14:12 PM
Yet another idea was suggested and found universal appeal:

- an orb which, when equipped, changes enemy immunity to resistance status (thus, damage decrease going from 100% to 50%), and changes resitance damage decrease from 50% to 25%.

Can be explained by Duvalier becoming more aware of surroundings on a molecular/particle level and is able to better see the weak spots in the enemy defense and be able to exploit them without using extra power (thus, more effective at applying brute force).
Title: Re: Formulated Orb Ideas
Post by: KZ on September 07, 2010, 05:29:19 PM
An idea that has about 2/3 backing it a bit:

-mental resistance orb (though there is an issue with several attacks being not classified e.g. Spore Cloud)
Title: Re: Formulated Orb Ideas
Post by: GOD on October 24, 2010, 04:08:38 PM
Awesome Orb- Raises all enemies speeds, but drops their health
Title: Re: Formulated Orb Ideas
Post by: cyso on October 24, 2010, 04:19:35 PM
This is for formulated ideas, not suggested ideas. There is a thread for you to suggest orb ideas. Don't suggest them here.