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General => General Discussion => Forum Games => Topic started by: Kaseke on January 30, 2011, 05:51:52 AM

Title: New RP
Post by: Kaseke on January 30, 2011, 05:51:52 AM
So I'm gonna make a new RP since there aren't any active ones at the moment, but I have some questions first.

First of all, should I post the RP in this part of the forum, and if not here, where?
Then I'd like to know what kind of an RP do you guys want. Any suggestions are welcome and taken. If possible, I'd like to create a whole new world and "magic" for this world, so we can create everything by ourselves, and don't have to follow specific rules. Of course there ARE rules to the RP but I hope you get what I mean by this. ^^" Anyways, please post your suggestions so we can start the new RP as fast as possible  ;)
Title: Re: New RP
Post by: Steelfist on January 30, 2011, 06:00:22 AM
Okay:

1. Take a leaf out of Apocalyptic's book: Factions. I think I overcomplicated that one, so keep it to 5-6 major ones max.

2. Try to create a map. It's difficult to navigate an entirely new world without one.

3. As for magic, well, try to make it a large range, and maybe allow people to create their own special powers.

4. Ban Rainen from using Rainen. Just look at NoHR. HE DID THAT!
Title: Re: New RP
Post by: bugfartboy on January 30, 2011, 08:22:54 AM
I agree with Steelfist on 1-3 but I'm not so sure about 4. And on 3, try to make a rule where the obviously god like powers have limits on them so that we don't have a couple hundred cities/towns destroyed by one person using "Then I threw a mountain at SuchandSuchaName for very little power. Yay me!!!" Do you get my meaning?
Title: Re: New RP
Post by: Steelfist on January 30, 2011, 08:57:35 AM
Believe me, number four is valid.
Title: Re: New RP
Post by: Kaseke on January 30, 2011, 09:08:58 AM
Rule number one... No god-like powers shall be granted...
Rule number two... Rainen is banned from using Rainen...


Kayyyyyy.... But I'm more like asking about the world, what kind of a world should it be. I'll be able to do "the rules" by myself. Just what kind of a world do you like. The rules can be disgussed later.
Title: Re: New RP
Post by: Zackirus on January 30, 2011, 01:17:16 PM
I would like it to be a Telepath world, probably in the Shadow Wars time, or the pre-history of the Telepath world. But that is just my opinion...
Title: Re: New RP
Post by: bugfartboy on January 30, 2011, 02:09:28 PM
I have an idea of where a major region could be!!! How about a made up region that doesn't belong to te Telepath World or Earth but is very similar to the Antarctic. All the intelligent life could be divided into small tribes (Factions! Haha!) and those with mastery over fire (Conjuration and direction/redirection) would be the prized jewels of the tribe they belong to as they would supply heat and light for the tribe as well as major defensive offense against raids. Also, those with mastery over ice and water would be slightly less prized but useful as they could construct great walls of ice and create traps of icy spikes and giant holes in case of attack. Technology would be rather unadvanced. There would also be a small island farther north in which the temperature is higher and technology is farther advanced but magic is scarce, making it (in essence) the opposite of the main body of land and ice. What do you think?
Title: Re: New RP
Post by: Steelfist on January 30, 2011, 02:12:06 PM
Zack: I'd prefer a new universe. Telepath is limited in terms of RPing potential, and we've pretty much used it up.

Fyre: Not bad. Maybe different tribes could specialise in different disciplines?
Title: Re: New RP
Post by: bugfartboy on January 30, 2011, 02:37:02 PM
That's what I was thinking. But the pyromasters and cryomasters are the basics that every tribe would aspire to have for survival. Except for the northern island that is.
Title: Re: New RP
Post by: Zackirus on January 30, 2011, 02:41:14 PM
Antarctic Thing: It is a good start. However, I don't think we should call them Cryo(Pryo)masters because it is not the Telepath world

I think that the elders of the different tribes would have to elect and teach several (I'm just suggesting names here) Torames (Fire/Light Makers) and Aquates (Water/Ice Controlers) and perhaps Mectores (Healers and Doctors). Those would be the (main types) magic in the world. The tribes that lived in the inner part of the ice world, would have a harder time getting food, but might be able to dig to reach ore deposits (and heat from the planets core), while the people who lived near the ocean, would have an easier time getting food (as they have fish to catch) but would have less minerals and such (they would make what they wear out of Kelp and other sea things). I think that the people would lived near the ocean would have better control of water and that people who lived in the inner parts of the continent would have better control of fire. What does everyone think?

[spoiler]I guess the Telepath is was a bit over done, but hey: TTA was good and their was no issues with it.
[/spoiler]
Title: Re: New RP
Post by: bugfartboy on January 30, 2011, 03:37:40 PM
I was actually thinking a total of five factions. The Iylspar (Islanders), the Yemino, the Taronte, the Asparez, and the Kimones. Those are the basic tribes. Each tribe actually consists of many small clans. 

Tribes
[spoiler]
Iylspar
[spoiler]The Iylspar have almost completely forgotten how to use magic or that it even exists but a few of them who have minor talents that aren't even really worth anything. Rather than magic similar to the other clans, the Ilyspar have developed basic technologies such as basic alloys. And at the start of the RP, they would have no clue about Panjorew.[/spoiler]

Yemino
[spoiler]The Yemino are the main occupants of Panjorew, the continent that most of the tribes live on, and have a moderate knowlege of most magics. The clans of the Yemino more united together than the other tribes, though still divided. They prefer to keep to themselves with very little interaction with the rest of the world, meaning that they are talented in defensive magics, some of which are no more than major reinfluences to prevent attacks in the first place.[/spoiler]

Taronte
[spoiler]The Taronte are very poor and considered the "scum of the earth" by the other tribes. They are constantly bickering amongst themselves. Their magic is very powerful, but at a great cost to themselves. They use blood and life sacrifices (the most gruesome of which involving the murder of newborn children) to call down great storms, plagues and other devastating magics upon enemy clans.[/spoiler]

Asparez
[spoiler]The Asparez have peaceful relations with most of the other tribes and like it that way. They are spread out pretty thinly across the land and offer their services for healing when they can. However, they are not mercenaries, are very moral, and avoid killing and helping someone kill (even when threatened by death).[/spoiler]

Kimones
[spoiler]The Kimones are the "evil" tribe. Their main body is not seperated into clans and is mainly military. They are egocentric and violent, wanting to command all of Panjorew. They are more technologically advanced than every tribe other than the Iylspar. They have no real magic specialty but they can use the magics they know with utter mastery and cruelty.[/spoiler]
[/spoiler]

So what do you think? RP worthy?
Title: Re: New RP
Post by: Duskling on January 30, 2011, 04:12:52 PM
In terms of creating a new RP: it seems that just about everyone forgot about Heaven Quest, the sequel to Hell Quest. Whether it was forgotten or condemned I'm not sure, but it looks like we could still revive it, I mean, why not?
Title: Re: New RP
Post by: Steelfist on January 30, 2011, 04:44:59 PM
Maybe. Let's pursue this first.

When it comes to powers, perhaps every person's magic could manifest in varying strength's and types? Perhaps it should have something to do with an artefact underground that causes particular types of magic to manifest more commonly in a particular area (This could be a useful thing to obtain)? Or perhaps it has something to do with ancestry, as marrying outside tribe could be forbidden, meaning that their magic remains pure without other's genetics in the mix.

In addition, I would like an 'outcast' tribe. They could have been exiled for various reasons from different tribes, banded together, and became nomads. Due to the travelling/mixed ancestry they can produce . . . quirks. Many children do not survive birth, but those who do could be gifted with strange and unusually strong powers. They are shunned by other tribes and often killed on sight.
Title: Re: New RP
Post by: bugfartboy on January 30, 2011, 04:49:21 PM
When I thought of the Taronte, I was actually thinking the same thing you just said. Poor, constantly at war with themselves and with mixed magical abilities in their genes. You stated that which I hadn't. Good job your Steeliness.
Title: Re: New RP
Post by: Steelfist on January 30, 2011, 04:52:24 PM
Thank you. I feel that a nomad tribe would really add to the depth of this RP, and the Taronte aren't quite right for it. Blood and murder is one thing, this is quite another. In addition, many of those who survive birth could be driven insane.

As for a name: Naraka.
Title: Re: New RP
Post by: bugfartboy on January 30, 2011, 04:54:55 PM
Alright. So make that six tribes. I'll update the list and then post the new list of tribes.
Title: Re: New RP
Post by: Steelfist on January 30, 2011, 04:55:58 PM
So, pardner, I say we put both our names on this RP, and try to make it the best!
Title: Re: New RP
Post by: Zackirus on January 30, 2011, 04:56:12 PM
Well their are Four (The fifth is a mixed bag and the sixth has no magic) Types of Tribes and Three (Maybe Four) Types of Magic. Perhaps that each tribe is good at each type of Magic For Example

[spoiler]Asparze would obviously be good at Healing Magic (Or Mectore)

Yemino sound like they would be Good at Water/Ice Magic (Or Aquate)

Taronte are gurel so Fire (or Torames) is what they would be good at

As for Kimones... they sound like they have to deal with necromancy (Or Necromise)

Naraka would be good at all types...[/spoiler]

However, anyone in any tribe could technically learn the other types of Magic, they just have less poweful (in the case of polar opposites extremely, less powerful)
Title: Re: New RP
Post by: Steelfist on January 30, 2011, 04:59:32 PM
I was thinking that Naraka could have fairly random powers. Not just all disciplines (Though they could learn them), but something totally different.
Title: Re: New RP
Post by: bugfartboy on January 30, 2011, 05:09:25 PM
Updated the list. How's this?

Setting
[spoiler]A small continent known as Panjorew in a world unknown to us. A world governed by six tribes of varying strength and ability. In most of the land, magic is abundant, passed down from generation to generation are genes giving rare and sometimes extraordinary abilities to alter the world around oneself. This is the world that you are born into. The world that you have the ability to move and shake. Will you help your tribe: either the  Iylspar, the Yemino, the Taronte, the Asparez, the Kimones, or the Naraka? Or will you peacefully leave the world as is? It's up to you to decided who you are and will be. Now choose. [/spoiler]

Tribes
[spoiler]
Iylspar
[spoiler]The Iylspar have almost completely forgotten how to use magic or that it even exists but a few of them who have minor talents that aren't even really worth anything. Rather than magic similar to the other clans, the Ilyspar have developed basic technologies such as basic alloys. And at the start of the RP, they would have no clue about Panjorew.[/spoiler]

Yemino
[spoiler]The Yemino are the main occupants of Panjorew, the continent that most of the tribes live on, and have a moderate knowlege of most magics. The clans of the Yemino more united together than the other tribes, though still divided. They prefer to keep to themselves with very little interaction with the rest of the world, meaning that they are talented in defensive magics, some of which are no more than major reinfluences to prevent attacks in the first place.[/spoiler]

Taronte
[spoiler]The Taronte are very poor and considered the "scum of the earth" by the other tribes. They are constantly bickering amongst themselves. Their magic is very powerful, but at a great cost to themselves. They use blood and life sacrifices (the most gruesome of which involving the murder of newborn children) to call down great storms, plagues and other devastating magics upon enemy clans.[/spoiler]

Asparez
[spoiler]The Asparez have peaceful relations with most of the other tribes and like it that way. They are spread out pretty thinly across the land and offer their services for healing when they can. However, they are not mercenaries, are very moral, and avoid killing and helping someone kill (even when threatened by death).[/spoiler]

Kimones
[spoiler]The Kimones are the "evil" tribe. Their main body is not seperated into clans and is mainly military. They are egocentric and violent, wanting to command all of Panjorew. They are more technologically advanced than every tribe other than the Iylspar. They have no real magic specialty but they can use the magics they know with utter mastery and cruelty.[/spoiler]

Naraka
[spoiler] The Naraka Tribe can hardly be called a tribe, as it consists of those that have been cast away from their original tribe. Life expectancy is short, many children born into the Naraka die young or grow up mad. Magical genes here have been mixed and swirled together creating rare and oftentimes useless magical mutations. The people here are seen as just a step up from the Taronte, but still scum.[/spoiler]
[/spoiler]
Title: Re: New RP
Post by: Steelfist on January 30, 2011, 05:13:15 PM
Don't forget that Naraka have above average magical strength, and perhaps make them the most hated, and often killed on sight. Make them ultimate rejects, who have banded together, hated by all, but strengthened by adversity.
Title: Re: New RP
Post by: bugfartboy on January 30, 2011, 05:15:49 PM
I would think that mixed genes would make magical talents somewhat muddled. Not stronger. But they are hated. I thought that's what I typed anyway.
Title: Re: New RP
Post by: Xemadus Echina on February 16, 2011, 03:00:54 PM
Quote from: Steelfist on January 30, 2011, 06:00:22 AM
Okay:
4. Ban Rainen from using Rainen. Just look at NoHR. HE DID THAT!

^_^ my bad. the only reason i did that sort of thing is cause i was using it for my story.  My story has a specific path now and all of that stuff that i had isn't being used anymore.  also i was sort of egocentric back then.  so here's to hoping we can finally have a long and fulfilling RP.
-just a little note though, a better way to phrase that is to ban deus ex machina moments.  Also another big thing would be to encourage full comprehension of the situation before crying bloody murder.  I've noticed more then once that people yell at the wrong person.

And finally, if i am going to be in this RP i am going to use the name rainen.  it's that simple.  I don't mind changing the backstory and giving him an epic nerf (take a look at hell quest.  for pretty much all of that rainen didn't even have powers) but I am NOT using a different name (aside from Jace but that's just a cover name that Rainen uses) I guess you could say i'm obsessed with my story :P

Ok so you guys have a setting and tribes.  How about an initial struggle?  If you want I can draft something up.  For the first time in awhile i actually have a ton of free time and i have no idea how i'm gonna use it all!
Title: Re: New RP
Post by: Steel Ersatz Man on February 16, 2011, 03:15:11 PM
Can I go as Aloc again? I liked him.  :)
Title: Re: New RP
Post by: bugfartboy on February 16, 2011, 04:47:05 PM
Rainen, sure. My creativity has drained to a big fat 0 lately. So I'm not going to be participating anywhere much for a while.
Title: Re: New RP
Post by: Steelfist on February 17, 2011, 10:27:38 AM
Well Bugfartboy, if you won't respond to PM's, I won't play. Please delete my char from your already dying RP. I'm trying to change my character, but you are raising stupid objections. Respond or delete; your choice.