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Messages - Osakawa

#1
I saw somewhere but forgot.
What can I do if I want to show a specific string with the blue color in Dialog?
Do you support RGB(X,y,z) as the color of a string?
How about bold text?
What if I want to make the string larger than the normal text? If I can't, can you please add this feature?
Or can you offer an option to set the UI text large, normal, or small?
#2
I've tried a few times with the combination of Area of Effect such as 1/1, 0/0, 1/0, 0/1 since I don't know what AOE is.
My first question is: I couldn't make a skill that can attact two and more enemies in the "red are". Where should I set up? Does the value of AOE cause a skill to target one or multiple target?
Same thing here. I would like to make a skill that heals multiple allies in the "red area". Do I set up the same way except for setting Damage to a negative number?
Since there's no detail information, can you give me a few words to explain "Impact Particles"?
And the images available for a custom skill and an item are too few. Can we import our own images in the future update?
The last one is how to make a skill that can allow a character to move to ten blocks away immediately. Please give me a hint, no detail is fine.

Please let me help with Chinese localizations. Tell me how to do for example giving me an Excel file and I will work it our for free forever! Thanks for your precious time.
#3
I've made it to use OnReachingArea and go to next scene. However, now I put a chest with a special item in it and want the player to obtain the item before reach the "rescue point" area. (On reaching the area, the player wins the battle.) I don't know how to check if the item is obtained by the player. Can you offer me a hint in a few words?
Besides, I am trying to figure out how to set a variable in the first map scene and show it in the second map scene.
May I pay you some money for answering my future questions?