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Messages - seedship

#1
Thanks Craig!!
#3
With the troop deployment limits, some of the characters will be unassigned during the tournament battles. It seems like they twiddle their thumbs and do nothing.

I feel like they should be able to do something during the day, perhaps some of the other activities in the day menu such as do labor or go to training, or do something similar to the night activity, like work on a hobby, clean up camp, rest up, or socialize with others. Or maybe they could cheer on the deployed characters and give them a slight moral boost.

And during the storyline missions involving the assassination attempt, perhaps they should be able to reinforce you in the middle of the fight by being able to be spawned in on available spawn tiles, similar to how the enemy gets reinforcements?
#4
I have just uploaded the save file to the first post. If you look at the bottom right, you'll see I have a barudit at 50% health facing an assassin. If you walk him away and the swordmaster 1 space behind him right in front of the assassin, then use the kineticist behind him to push him (2 spaces) into the assassin, the assassin dies, but still counterattacks.

Pushing with the barudit has the same effect.
#5
My cryokineticist doesn't know the advanced moves (frost army or cryo cross). When he promoted, there was no option to learn then, the promotions didn't come with new moves. Is that a bug?

Attached the save file. Lay 2 traps or lay a trap and use frost armor to promote.
#6
If you push an ally into an enemy and kill the enemy, the enemy will still counterattack your ally, even though they should die. This is inconsistent with directly attacking them and killing them, causing no counterattack.
#7
When searching for Dhatuu Dil as part of the investigation, the game says you can only deploy 8, but it lets me deploy 16. Despite my best efforts to build up an epic team, I only have 12.

Personally I think 16 is a great number, what's the point of recruiting an epic team if you can only use 6-8 at a time, but I digress. Thought I'd report it as a bug anyway.
#8
Sorry for all the posts -- I've been having lots of fun with the game with all the new features :D

I was fighting the dissident cave, and had lock picks to open the steel door leading to the table with the evidence. However, if I crept slowly to the dissident leader on the top row and stayed like just in the dialogue trigger zone but not close enough for him to walk up to me to, he would say, "What's that? Is somebody in my office?", and then the dialogue would close and the game would softlock. The UI won't reappear.

I had to walk right up to him in front of the door for the second part to happen, when we walks up to you and says, "who the hell are you".

I can attach my save file if you like.
#9
I was playing the second qualifier match with the S shaped hills.

I had a bronze golem (G) like so standing on a tall hill, and wanted to attack the enemies (E) using Rinding strike (the one that softens). However, when I selected the ability, square W, which was water, wasn't an option. I'm guessing the height difference made the game think I couldn't hit a target on square W, but I wanted to sweep and hit the 2 enemies nearby.

+-+-+-+
|E|W| |
+-+-+-+
|E|G| |
+-+-+-+
| | | |
+-+-+-+

A similar bug is if you have a red spriggate (S) with fire breath 2, and you're tryna finish off an enemy (E) on the edge of a map, or an enemy on the side of a wall (W), like so. The enemy can be finished off with fire breath 2, but not fire breath. And you don't want to stand farther away because that puts you in range of other enemies.

+-+-+-+
| | |W|
+-+-+-+
|S|E|W|
+-+-+-+
| | |W|
+-+-+-+

+-+-+
| | |
+-+-+
|S|E|
+-+-+
| | |
+-+-+


Again, in both these situations, you cannot cast fire breath 2 off the map or on the wall, even though the target is not in front of either.
#10
Together in Battle / Re: Together in Battle Dev Log
July 16, 2024, 05:07:59 PM
Quote from: CraigStern on June 21, 2024, 01:05:07 PM- new skill: Shockwave. Deals Crush damage to every unit adjacent and immediately diagonal, with a chance of stunning.

- new visual effect: Shockwave.

General Tastidian?? 👀
#11
When at camp after a battle, you can manage supplies, like tell characters to eat their apples, pills, bandages, etc. This is strategic so you can get them to socialize instead of going to sleep.

However, you need to go to 2 separate menus
-- inspect characters to see their hp / energy, and manage supplies to tell them to eat their vitamins.

1. I suggest making that info (hp / energy / morale / buffs & debuffs, and possibly more) available from the manage supplies menu.

2. I also suggest adding that manage supplies menu available in the morning before you enter the arena, in case you forget to do it at camp. Or when deploying troppa for the arena, in case you forget to do it in the morning.

Thanks!
#12
If an enemy moves in combat (in brutal with saving enabled) and then you save the game, quit to main menu, then load again, they'll recover +4 energy at the start of the round instead of +1 like they should.
#13
If a chest contains money or an enemy has a psy card and you destroy the chest or enemy, but then another enemy picks up the loot, then the loot is effectively gone. When you kill the second enemy, he drops nothing.

There could be more items that when picked up by an enemy, simply disappear.
#14
The save slots beyond #99 cannot be used. Wanted to report this as a bug
#15
When I save to slot 99, it allows me to see that there are more save slots, but it won't let me use them