News:

Welcome to the new Sinister Design forums!

Main Menu
Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Recknar

#1
Well its somewhat relevant to stretch goals, maybe.

With the sidequests being optional, I was only thinking of Fire Emblem at the time where I literally could see no point to not taking the sidequest. Unless someone wanted to get the game over and done with? But then I'd say the TBT genre while not exactly niche, is a genre where it's very easy to know if you enjoy games in it or if you don't. So the number of people who would skip sidequests that have no opportunity cost would be very small.

So yes you're right, implementing opportunity cost in the way you've suggested is something that sounds enjoyable. Choice in video games, almost always a plus, also creates a reason to replay the game.

But I was talking specifically about the extra branch in the campaign. If its something heavy with story content than it maybe isn't something you'd want to have a large opportunity cost. But having a series of optional missions along the way telling this additional story in pieces is maybe one way to do this extra campaign branch. It would create the opportunity to extend the campaign and possibly be more interesting to write/read because more details about the world and characters could be revealed. As opposed to just having a fork in the road, having the choice of following one characters trek through haunted forest or another's charge through enemy territory for example.

#2
I would tend to agree that the game would be successful on tablets. But I think the priority should be getting as much gameplay related stuff and content out.

Voted for extra branch of campaign, character classes and dungeon tileset. After that I would go for the other 2 tilesets, sound effects and NPC's.

Out of curiosity, will this game have optional sidequests like in Fire Emblem? On one hand their being optional always seemed to be mostly pointless because of course I was going to accept them! But on the other hand, I feel they did add something to the story with the extra bit of character development/background information they offered and the feeling that I COULD choose to refuse them.

Was just thinking that the extra branch of the campaign could be added in this way, additional missions along the way, optional but with their own story.