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Messages - Mason Wheeler

#1
Quote from: CraigStern on May 06, 2013, 01:19:00 PM
Thanks for the reports, guys! I'm having some trouble duplicating most of these bugs, but I'm going to keep at it until I do!

This is where a save-on-demand function would really come in handy.  Ask the user to find a way to reproduce the problem, then save immediately beforehand and send it to you.  :)
#2
Quote from: bugfartboy on May 05, 2013, 01:19:35 PM
Quote from: Mason Wheeler on May 05, 2013, 12:50:30 PM
Here's one for you: It's possible to use Pull on a square that does not contain a character or other object. This results in the animation playing, and your character moving back one square, essentially wasting their action.
I don't think that should be fixed. If used properly, you could essentially use it to extend the movement range of said character by one space. Keep it!
...which turns it from a simple bug to an exploit.  Depending on the creator's philosophy, that could be even worse. :P
#3
Here's one for you: It's possible to use Pull on a square that does not contain a character or other object. This results in the animation playing, and your character moving back one square, essentially wasting their action.
#4
Oh.  I saw in the map editor that there were other maps that I haven't played yet, I just figured you'd forgotten to link them up.
#5
Quote from: bugfartboy on May 03, 2013, 04:55:32 PM
No, it just ends the game after that battle. An unhappy surprise for me after spending a few hours figuring out an efficient way to win the battle.

Same here. I can't continue past this point.
#6
If you move a character, don't use up all the move points, and then click Done for him, he turns gray, as expected.

If you then use the Rally command, the character who you set to Done will move towards the rally point.  This is not expected behavior.

BTW speaking of movement behavior, it really ought to be possible for characters to move through squares occupied by other friendly characters.  (Especially if you're going to compare TT with Disgaea in the Kickstarter campaign!)  It saves a lot of hassle getting people positioned right.
#7
I run at a high resolution, and I have to lean way in to read the text.  The text needs to either be a lot bigger, or have an option somewhere to make it bigger.

On a related note, there needs to be some way to access configuration settings (and a Save command!) from within the game.

Awesome game so far, BTW.