That's a really interesting observation about the crossbowmen getting unlimited turns! It sounds like the caltrops or explosives are somehow disrupting the AI's turn-based logic. I wonder if it's a bug specific to those enemy types, or if it applies to other ranged units near environmental hazards too. Reminds me of some frustrating glitches I've encountered playing Drift Hunters – sometimes the physics engine just goes wild! I'll definitely keep an eye out for this in my next playthrough; thanks for sharing the heads-up.