That's a great question! Finding that sweet spot between fresh ideas and a cohesive experience is tough. I think it's about establishing core pillars for your game early on and then allowing creativity to flourish within those boundaries. If you stray too far without considering the established systems, it can feel disjointed. Sometimes, though, you need to throw caution to the wind, like the developers of Crazy Cattle 3D, who clearly weren't afraid to get a little, well, crazy with their ideas! It's all about experimentation and knowing when to rein things in.