Yes they were - is that the reason?
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Show posts MenuQuote from: eyhung on May 11, 2015, 04:46:29 PM
It feels in general that turning energy into XP with repeatable actions is a little broken. At the end of a scenario, characters might as well spend turns buffing and using spells to gain significant free XP.
Tying XP just to damage and healing might fix this, since damage is more bounded -- once you inflict enough damage, the scenario ends.