Changes for the next full update:
- drew a new "star eyes" eye variant for lissit portraits.
- wrote a new defeat response line for Disciplined characters.
- the mask and hat accessory layers now support a new portrait data attribute called forceMaskType. If a custom asset for one of these accessory types has forceMaskType="Body", the game will use hair, skin, and eye-color hue values for any associated mask (instead of army color hue values).
- fixed: selecting the last eye for lissit and golems in the custom character creator would throw a range error.
- fixed: custom lissit portraits were not loading external, custom assets properly.
- item descriptions (and most tooltips in general) now support special characters.