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Messages - CraigStern

Pages: [1] 2 3 ... 279
1
Together in Battle / Re: Together in Battle Dev Log
« on: January 19, 2021, 10:44:14 PM »
-- fixed: a bug that was causing visual effects in battle to appear below all character sprites at all times. Visual effects now display above all character sprites.

2
TSoG / Re: Have I broken Crypt 2?
« on: January 16, 2021, 04:02:18 PM »
Hm; I'm having trouble visualizing this. Can you post some screenshots, or maybe video?

3
Together in Battle / Re: Together in Battle Dev Log
« on: January 16, 2021, 04:00:39 PM »
-- created an optional battle for the strikebreaking event and added the event into the game.

-- fixed: a setting in Unity engine lights ("normal bias") was causing gaps to appear inappropriately in shadows cast by 3D meshes.

4
Together in Battle / Re: Together in Battle Dev Log
« on: January 13, 2021, 03:34:31 PM »
-- fixed portrait palette-swapping issues for Shadowlings.

5
Together in Battle / Re: Together in Battle Dev Log
« on: January 13, 2021, 09:23:25 AM »
-- added a glow effect to combat visual effects. (They look much cooler now!)

-- further improved the look of the "attack hit" shower of sparks.

6
Together in Battle / Re: Together in Battle Dev Log
« on: January 11, 2021, 08:26:23 PM »
-- got selection circles in battle palette-swapping again!

-- fixed pop-up text position and kerning in character portraits.

-- fixed animated bars clipping through the ground in battle.

-- fixed: character noses were not showing up in dialogue portraits.

7
Together in Battle / Re: Together in Battle Dev Log
« on: January 11, 2021, 02:35:17 PM »
-- painted a new, higher resolution "frame background" for character buttons in the deployment and reserve inventory screens.

-- updated to the new character portraits in the Character Screen, Level-up Screen, Army Overview Screen, Reserve Supplies screen, Deployment Menu, and Actions Bar.

-- updated the portrait background frames in the Reserve Supplies screen and Deployment Menu.

8
TSoG / Re: No Adobe Air
« on: January 11, 2021, 11:01:55 AM »
That one's covered in the site FAQ--set your system clock back to 2016 and run the installer--it should work. :)

9
Together in Battle / Re: Together in Battle Dev Log
« on: January 10, 2021, 03:38:11 PM »
-- finished reconstituting the skin, hair, and eye palette-swapping logic for portraits of humans, lissit, and spriggats.

-- fixed bugs in the new palette swapping logic.

10
Together in Battle / Re: Together in Battle Dev Log
« on: January 08, 2021, 11:26:52 PM »
-- finished converting all of the old palettes into a format the new palette-swapping shader can use.

11
TSoG / Re: No Adobe Air
« on: January 08, 2021, 10:41:07 AM »
While I look, there seem to be some sites mirroring the installer online that you can check out. Let me know if this TechSpot link works for you: https://www.techspot.com/downloads/5059-adobe-air.html

12
TSoG / Re: No Adobe Air
« on: January 08, 2021, 10:30:18 AM »
Ugh--I was not expecting Adobe to spontaneously remove all AIR downloads from the internet! Let me see if I have a backup of an AIR installer I can link.

13
Together in Battle / Re: Together in Battle Dev Log
« on: January 06, 2021, 01:37:54 PM »
-- manually replaced character portraits in the cut scene dialogue and recruitment interfaces.

-- added in layers for glasses and hats as accessories for character portraits.

14
Together in Battle / Re: Together in Battle Dev Log
« on: January 05, 2021, 02:07:04 PM »
-- finally got palette swapping for character portraits working again after completely rewriting the logic for it from scratch.

15
Together in Battle / Re: Together in Battle Dev Log
« on: December 25, 2020, 09:50:05 PM »
-- after an extended struggle, I have rewritten the palette-swapping system in the game from scratch to be compatible with the new rendering pipeline. Character sprites once again appear the color corresponding to their army (as opposed to everyone being violet).

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