okay, i redownloaded the 1.051 installer, and did a fresh install (moved the existing dir out of the way prior to install). (2b) does seem to be fixed:
moskewcz@orihime:~/games/Telepath Tactics/share/Data/Characters$ ll
total 56K
drwxr-xr-x 62 root root 4.0K Oct 28 10:20 Attacks
-rw-r--r-- 1 root root 313 Oct 28 10:20 Default Team Colors_palette.png
drwxr-xr-x 2 root root 4.0K Oct 28 10:20 Hurt
drwxr-xr-x 3 root root 12K Oct 28 10:20 _Portraits
drwxr-xr-x 2 root root 12K Oct 28 10:20 Rest
-rw-r--r-- 1 root root 232 Oct 28 10:20 Skin_palette.png
drwxr-xr-x 2 root root 12K Oct 28 10:20 Walk
drwxr-xr-x 3 root root 4.0K Oct 28 10:20 zPrototypes
so, i think that's it, you can close this thread. i think i've run into a couple more bugs since i started playing again, but i'll make a new thread for those if i can get a better handle on them. in particular:
1) i now have two of those 'art supplies' items, and some others went obviously missing, like my one-and-only wrench. i guess this is due to an inventory handling bug. it seems like maybe it's related to the pre-battle inventory management: after some combination(s) of changing the battle lineup, moving items around, and saving (or maybe not explicitly saving), it looks like the lineup and/or inventory of some characters gets swapped / cloned improperly after reloading. the workaround seems to be ... don't save/load too much, don't juggle inventory prebattle, and in particular don't save after juggling the lineup/inventory (which is a pain), and when all else fails edit the save files.
2) as other have noted, i do still get slowdowns, sometimes extreme ones, and i do see particles 'laying around' sometimes. in particular, sometimes animations slow down to <1/4 the normal rate. again i don't have a great handle on the details of this, but it's pretty obviously/definitely an issue -- but not game breaking per-se.
and finally my unsolicited meta-advice on improving overall quality in the future remains: ditch flash and go from there.
moskewcz@orihime:~/games/Telepath Tactics/share/Data/Characters$ ll
total 56K
drwxr-xr-x 62 root root 4.0K Oct 28 10:20 Attacks
-rw-r--r-- 1 root root 313 Oct 28 10:20 Default Team Colors_palette.png
drwxr-xr-x 2 root root 4.0K Oct 28 10:20 Hurt
drwxr-xr-x 3 root root 12K Oct 28 10:20 _Portraits
drwxr-xr-x 2 root root 12K Oct 28 10:20 Rest
-rw-r--r-- 1 root root 232 Oct 28 10:20 Skin_palette.png
drwxr-xr-x 2 root root 12K Oct 28 10:20 Walk
drwxr-xr-x 3 root root 4.0K Oct 28 10:20 zPrototypes
so, i think that's it, you can close this thread. i think i've run into a couple more bugs since i started playing again, but i'll make a new thread for those if i can get a better handle on them. in particular:
1) i now have two of those 'art supplies' items, and some others went obviously missing, like my one-and-only wrench. i guess this is due to an inventory handling bug. it seems like maybe it's related to the pre-battle inventory management: after some combination(s) of changing the battle lineup, moving items around, and saving (or maybe not explicitly saving), it looks like the lineup and/or inventory of some characters gets swapped / cloned improperly after reloading. the workaround seems to be ... don't save/load too much, don't juggle inventory prebattle, and in particular don't save after juggling the lineup/inventory (which is a pain), and when all else fails edit the save files.
2) as other have noted, i do still get slowdowns, sometimes extreme ones, and i do see particles 'laying around' sometimes. in particular, sometimes animations slow down to <1/4 the normal rate. again i don't have a great handle on the details of this, but it's pretty obviously/definitely an issue -- but not game breaking per-se.
and finally my unsolicited meta-advice on improving overall quality in the future remains: ditch flash and go from there.