Thank you for sharing a demo on steam. It looks nice and has played mostly smoothly, however I have thusfar encountered one minor bug and one game-breaking bug.
1) if a flying character uses levitate with the steamhopter and ends in water, the next turn they will be drowning even though they are flying type
2) a random scripted event after an arena battle finished had a child shadowling asking for help due to people harassing them. I agreed which lead to a battle-map, but after deploying my team the scripted battle did not run.
3) the hardest difficulty salaries are ridiculous - have these been playtested? I find it hard to believe that it would be possible to meet the first two week salary while maintaining food and not buying a single thing.
lastly a suggestion:
Some classes are absolutely necessary in teambuilding - namely healers. It may be worthwhile to guarantee that a character with a healing skill is possible to recruit in the first set of 12 characters, at least on the most challenging difficulty, though following comment 3) above, they range from salaries of 600-1000+ from what I have seen (hardest difficulty). Not possible to recruit them while making a 6 person team with the limited salary. Easier difficulties benefit from plenty of money for bandages.
I will give the game another playthrough and add any other observed issues to this post.
Thank you for your consideration.
1) if a flying character uses levitate with the steamhopter and ends in water, the next turn they will be drowning even though they are flying type
2) a random scripted event after an arena battle finished had a child shadowling asking for help due to people harassing them. I agreed which lead to a battle-map, but after deploying my team the scripted battle did not run.
3) the hardest difficulty salaries are ridiculous - have these been playtested? I find it hard to believe that it would be possible to meet the first two week salary while maintaining food and not buying a single thing.
lastly a suggestion:
Some classes are absolutely necessary in teambuilding - namely healers. It may be worthwhile to guarantee that a character with a healing skill is possible to recruit in the first set of 12 characters, at least on the most challenging difficulty, though following comment 3) above, they range from salaries of 600-1000+ from what I have seen (hardest difficulty). Not possible to recruit them while making a 6 person team with the limited salary. Easier difficulties benefit from plenty of money for bandages.
I will give the game another playthrough and add any other observed issues to this post.
Thank you for your consideration.