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Topics - AK Dave

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Telepath Tactics Bugs / Slowdown still present in Mac version
« on: December 20, 2015, 06:37:06 PM »
I had set TT aside for about 6 months or so hoping a fix would come in eventually for well-known slowdown effect. Sadly, the "bug" is still there in the latest version.I notice it is the worst on maps with weather effects (battle at Fera's fortresss, bridge/Ebon Riders, etc.).

This is such a great game but the slowdown makes it simply unplayable. It can take 2 hours or more to do some of the longer missions. With no opportunity to save in mid-mission, this proves too frustrating when something goes wrong or I have to step away and turn off my computer. A few times, I have nearly completed missions only to have the game freeze while loading the victory screen or shortly before.

I'll be back in another 6 months in hopes this will get corrected. Thanks again for this great game. Someday I'll find out how the story ends :)


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Telepath Tactics (2015) / Questions about version updates
« on: May 05, 2015, 09:40:02 AM »
1) I have version 1.25 right now (for Mac). When I open the game, it does not ask me if I wish to upgrade to the latest version like it did when I first bought the game. I believe we are on version 1.28 right now. How can I update to the latest version?

2) If I do upgrade to the latest version in the middle of a campaign, will the changes be implemented immediately, or do I need to start a new playthrough?

Let me know if anyone has answers. Thanks.

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Telepath Tactics (2015) / Game economy and other thoughts
« on: May 04, 2015, 01:18:40 PM »
I have had this game for about 2 weeks now and am hooked. I get the idea that Craig is looking for ways to tweak/improve the game; as well as general feedback. Here are a couple of things that maybe could be improved. Some are bugs, and others are just suggestions. Thanks again for making this cool game!

-Option to sell items. I lost Harriet (the bandit) early in the game on a normal playthrough and I keep finding axes that I can't use. Would be nice if I could sell them. You could pro-rate the value based on number of attacks remaining. I also have a growing collection of wood shields and leather armor that no one is using.

-Economy. I feel as if I am constantly cash-starved and unable to keep up with the demands of my melee fighter's needs. By the time I buy weapons (which are essential), I have nothing left for armor, let alone fun stuff like orbs or supplies. Maybe the "sell items" idea above would help. I am a pretty diligent player and I like to get all the chests and kill all enemies whenever possible. I cleared all enemies in the "save the spriggat" mission and got lots of stuff early on (2-3 grapples, 2 suits of leather armor, some shields and other stuff). Nevertheless, I'm always broke and my characters are wearing weak armor.

-Items disappearing at mission end. All items on the ground at mission end could be auto-recovered and sent to the reserve supplies. I recall at least a couple missions where I defeat the boss, who drops a goodie-bag, and then the mission ends before I can grab it. On the mission where you kill the Ebon-whateverhisnameis guy, I actually grabbed his halberd and half-plate armor with the guy who appears to help (thinking he would stay with the party), but then that guy never appeared again and the stuff was lost. (Note: I am still on my first playthrough.) Stuff shouldn't get lost like that. I snagged it fair and square! I was excited about having a lance and a halberd (plus armor!) for one of my cavalry. Oh well.

-Reincarnation of boss. I forget his name, but I killed the boss on the "save the spriggat" mission who calls people "noodle" (awesome insult, btw). Then, he appeared again in the mission where you escape from the castle with the golem, thief, and spearwoman. If my guys stay dead when they die, it seems fair that enemy bosses should stay dead too.  :)

-Mid-battle saves? Is this possible? some of the battles can take a long time (especially with slowdowns). Would be nice to have an option to save mid-battle.

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