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Messages - Nendrel

Quote from: CraigStern on August 05, 2013, 12:46:39 PM
Within the install directory, look for application.xml; it might be in the subdirectory META-INF > AIR. That should have the version number in it. I'll look into this other stuff. :)

EDIT: Aha! I found the causes of all of these bugs and fixed them. The installers have been updated online, if you wanna give it another try!

It works! I'm watching the version number on the main menu. The Frozen Heart campaign is fixed too. Good Job!
It would be great if we will able to move the inventory window.
Hi, I'm testing the latest update (0.455.354 at the file application.xml). I don't see the version number at the main menu as you showed at the screenshot.

At the Frozen Hearts campaign, when Ambuur Sang dissapears, the game crashes.
Hi Craig.
I have the next issue on version 0.455.337 (i think it is the last one). When i try to quit the battle/game, the battle is reloaded instead. If I choose to surrender, victory music is played and the game is crashed.
Quote from: CraigStern on May 03, 2013, 09:26:10 AM
If I post about the installers being updated, I'm talking about the installers for the alpha (early access) installers. If you have early access, you can redownload the installer, run it, and hit Replace to fix your install.

Ok, thanks Craig. So right now this is the alpha bug reporting thread (not the demo). Downloading and replaying ;)

Edited: I didn't find bugs now so i ended the campaign. Thanks Craig. Only a matter: After the campaign ends, music doesn't sound at the main menu.
Quote from: CraigStern on May 02, 2013, 10:01:01 PM
Bug fixes!

  • the game no longer spawns blank phantom units after characters drown / burn to death in water / lava
  • the game no longer moves "Done" characters when you use Rally
  • in cut scenes, the game no longer treats a character who plays an attack animation as the attacker when a second character subsequently dies (e.g. the game was previously awarding Alvin experience points in the cut scene after the Battle at Dawbry upon the death of the Wounded Bandit)
  • fixed a bug with the SpawnChar dialog script action

The installers have now been updated with the fixes.

Is this fixed simultaneously at the alpha (early access)? Will be another subforum for the alpha bugs?
Is there any way to load a previous mission at the campaign? "Load campaign" only loads most recent mission.

Edited: Will be support for translations? (I'm from Spain). If not, is there any way to contribute with it?
Telepath Tactics (2015) / Re: Developer's Log
May 02, 2013, 02:14:50 PM
Quote from: CraigStern on May 02, 2013, 06:32:56 AM
I've just fixed a bug where the game would default to a 3-second turn timer in local multiplayer matches if you didn't choose another setting. That has now been fixed, and the installers updated online.

That's right, I watched it, but after edit settings i wasn't able to replicate it. Thanks!
Here is the bug. I pulled a soldier into water, then I ended turn. The character dissapeared and only remains his directional white arrow. I marked it at the screenshoot. After this, the game crashes.

Edited: As the application.xml reads, I'm playing 1.14 version.
Quote from: CraigStern on April 29, 2013, 07:04:06 PM
Thanks for the report! When did you download the demo? Was it within the last two days?

I downloaded it yesterday at kickstarter. Is there any updated version?
By the way I'll play it to make some screenshots (if i can reproduce the bug).
Some bugs:

At third map (the river), the game hangs when i pull some units into water. Also in that map, after my turn, i could control one enemy unit and my units were like enemy units. I downloaded the demo at the kickstarter website.