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Messages - Piccolo

#1
Found the reason why the game is slowing down. At the beginning of battle, processing power according to windows task manager ranges anywhere from 170-200mb. After the battle goes on for about 10-15 minutes, processing power is at 340mb. Tested this on the small map battle where you got to pay a fine to pass. No weather effects there, they are not an issue. Seems like a memory leak issue.
#2
Telepath Tactics (2015) / Character Stat Window
April 22, 2015, 06:25:14 PM
Am I not able to find how to pull up a character stat window while managing inventory? I would love for something like this to be added when I have a character highlighted outside of actual battle.

Also please do something about the clunky drop down menu item management and its font. Font of menus takes you out of the immersion of the game.

Also, not sure if this was intended or happening because I have two monitors, but the resolution of characters chatting in full screen scales to 1/4 of my screen on monitor 1. Everywhere else is a black field.
#3
This is a game breaking bug that essentially makes this game unplayable in a sense. After about 10-15 turns the fps drops to around 5-10, especially on the bigger maps,  as if the game is struggling to keep going. Weather effects don't have any impact on this. Please look into this as soon as you can. I've got SLI 980s...
#4
I wish engineers gained experience for making barricades or bridges...very easy to abuse healers to level so don't see why not let those who wish to grind engineers suffer >.>
#5
Telepath Tactics (2015) / Re: Class Promotions
October 02, 2013, 03:55:50 PM
Oh hell yeah!
#6
Telepath Tactics (2015) / Class Promotions
September 18, 2013, 07:57:53 PM
So I've looked around a bit and haven't seen anything about class promotions? Fire Emblem and Shining Force were all about having to promote your characters and I absolutely love it. Will there be anything of the sort in Telepath Tactics?
#7
Telepath Tactics (2015) / Re: Energy Golem
September 18, 2013, 07:54:48 PM
If any of you played Shining Force, there is a battle where an enemy controls a laser eye. The laser eye has very long range and shoots about once per 5 turns. Maybe you can make this Energy Golem appear as a captive just to make an appearance. Seems like it's very overpowered but it'd be nice to see it in the game, even if you don't get to use it. New here but love Telepath Tactics and want to play more than just the demo. T_T