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Messages - Ertxiem

Pages: 1 ... 130 131 [132] 133
Forum Games / Re: Associations Game
« on: March 03, 2010, 01:02:21 AM »
into space

Forum Games / Re: World Domination
« on: March 02, 2010, 05:54:18 PM »
Australia: 12
Canada: 13
Mexico: 10
Brazil: 11+
New Zealand: 13
Belgium: 12
Slovakia: 11
Nigeria: 10
Kazakhstan: 9
Thailand: 15
Kenya: 7
Maldives: 98-

General Discussion / Re: Email available
« on: March 01, 2010, 08:39:29 PM »
Oh! OK.
Thanks for the quick reply. :)

It would reassure me if I couldn't see my email next to my posts when I configure my profile to hide it. But I guess it's the way it's done.

TRPG2 / Re: Revival by Nelis
« on: March 01, 2010, 08:36:33 PM »
I was not thinking specifically about the main character.
Perhaps in the case of the main character, the one responsible for rewinding the time is Malignus (the Spriggat)... ;)

General Discussion / Email available
« on: March 01, 2010, 08:30:56 PM »
When I post and in the members list, I can see my email even after I chose not.
In my Profile > Account Related Settings, I checked the box "Hide email address from public?"
So, I thought that my email shouldn't show, but I can see it.
I was wondering if I'm the only one to see it or if anyone else can see it too. Can someone confirm it?

TSoG Bugs / Re: Gaps in and bugs in enemy AI
« on: March 01, 2010, 08:04:12 PM »
The "corridor blocking" gap referred by Alan exists since TRPG2.
I think that the AI could be programmed to overcame that problem in 4 ways:
- The deterministic way would rely on an unit advancing preferably on the direction where the distance is bigger;
- The probabilistic way would rely on tossing a coin when 2 paths are available;
- The (occasionally) random way would rely on, from time to time (or with probability 20%), an enemy would move in a random direction, while the rest of the time the enemy would use the regular AI with one of the above 2 choices, if necessary.
- The hard way would imply a (shortest) path finding algorithm by the AI.

The hard way would be the best way, if not for the fact that it's hard to code and potentially slows down the execution time. The way that the Telepath World is made (deterministically) is more consistent with the first option. However, the second option may result more often in the enemies finding a way out.

TRPG2 / Re: Revival by Nelis
« on: March 01, 2010, 07:44:56 PM »
I agree that Nelis is way more powerful than Luca. And the fact that Nelis is alive while Luca isn't is another reason to believe that their revival isn't equal. And I picked some ideas around here to start the discussion (in particular from the Noctus still alive? thread).

1. I also think that it's likely that Nelis can revive someone dead for about a week. Perhaps going up to a month may be reasonable.

2. The state of the body (or even its presence) don't seem to make much of a difference. So it may be possible that the revival consist of building an entirely new body. As opposed to fixing the dead body, more in line with the way I imagine Luca reviving a team mate.

3. I also think that the person must be killed against his will and without being prepared to die.

4. This is a tricky one, but it may not be crucial to build a theory. I'll think about it later.

And I remembered three new points to address:

5. What factors may facilitate or impede the revival? Perhaps distance and surrounding materials (dying in a forest or in the lake or in the caves) have a role. Can the attempts of revival by Nelis be deflected by a powerful psy? Can orbs affect revival? And what about resonance crystals (or some other type of crystals).

6. Where does the revived appears? Near Nelis or can she place him somewhere else?

7. What does the revived remembers?

I'd like to hear some (made up) theories about how the revival works. I'll think about it and I'll try to post something more soon.

Forum Games / Re: King of the hill
« on: March 01, 2010, 07:03:10 PM »
Ah! But that was just a trick from me!
I knew you would try the same old routine, but this time I was prepared! I'm deader than ever, so, my four stomachs are so decomposed that they can't hold any pills in them any more. I pretended I gave you the control because I knew that at night you would go to your room at the zoo to go to sleep. So, I used some very special dead cow butter under your room (you know, the one that's near the top of the hill).
I quietly get out of the cage (that you didn't lock because you though that the pills would do their work) and make a gentle push in your room, that slides down the hill.
Hence, now it's: my hill.

Forum Games / Re: Fazan game
« on: March 01, 2010, 06:48:31 PM »

You're welcome. By the way, there are a few other words starting with er (other than my nickname :) ).

The forbidden endings:
*ia, *fy, *ic, *ky, *ly, *ll, *on, *ty, *um, *us, *xo
and all the other two consonant endings that don't start a word.

Forum Games / Re: Associations Game
« on: March 01, 2010, 06:44:57 PM »
froid (cold in French)

TSoG Wish List / Re: New Enemy Ideas
« on: February 28, 2010, 07:34:52 PM »
The suggestion about the wooden golem has similarities with the canon golem... either one is a good idea IMO.

Before I read this thread, I replied to the post by im2smart4u about his Bug Theory. At that time I was thinking about a bug similar to the proposed Void Bugs (I called it Soldier Bug). So, I must say I'm in favour of it's existence. About the name, a few more came to mind: Murk Bug, Darkness Bug, Crypt Bug, Obscurity Bug, or just Soldier Bug.

TSoG Bugs / Re: How to post about bugs!
« on: February 28, 2010, 06:41:24 PM »
3) [...] (you can find a thread explaining how to make screenshots here, for instance)
I think the link is missing. Since I'm feeling too lazy to write one :) , I'll post a link to the WikiHow about How to Post a Screenshot in the Forums.

TSoG Walkthroughs / Re: Initial Recommended Character Stats
« on: February 28, 2010, 05:38:11 PM »
I also start with 11,1,12,12 and I use Duvalier as a (second) healer until I'm able to train him.

TRPG2 / Re: Bug Theory (the creatures; not errors)
« on: February 28, 2010, 04:36:27 PM »
It doesn't make much sense that the Shadow Bugs have the responsibility to protect the colony, since they have a thinner exoskeleton and are weaker than the Nymphs. Perhaps there are Soldier Bugs as well, stronger and with thicker exoskeleton and perhaps having also psy attacks.

The problem with the Soldier Bugs theory is that we didn't saw any of them in TRPG2... perhaps we went too quickly through the tunnels and managed to skip the soldiers.

TRPG2 / Revival by Nelis
« on: February 28, 2010, 02:15:32 PM »
I would like to start a discussion about how Nelis (the Shadowling Queen form TRPG2) is able to revive our fallen comrades.
It might be interesting to think about what should be different from what Luca is able to do in TSoG.

To begin with, here are some things that I think it should be taken into account:
1. How long is that person dead;
2. What is the state of the body;
3. The way the person died;
4. Characteristics of the soul of different races.

1. Let's assume that every person of every race has a soul. If a person is dead for too long, the soul may drift away from the body (while staying in this World or going to Heaven, Hell, or somewhere else). If this is true, what does it mean too long? Is it 1 hour, 1 day, 1 week, 1 month, 1 year, or ...?

2. Is the body (in particular the more important organs) in good shape or is the body completely destroyed? Perhaps the soul stays longer near a well preserved body. And the way the body is, is related to how easy would be to restart or reconstruct it.

3. Did the person died of old age, or a long lasting disease? Was that person expecting to die. Or did the person committed suicide or wanted to die? I'm thinking again about the connection between the soul and the body.

4. Since the races have different lifespans, does that means that the soul is more connected to their bodies? Is it easy for Nelis to revive a shadowling than a human? After all, Nelis knows way much better how a shadowling works.

So, what are your opinions about all this?

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