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Messages - Ertxiem

#46
Yup! I'm amazed at it, the portraits really look good.

I'll only make a few tiny comments on it (sorry about it): it might be my problem, but it's not very evident which is the male and which is the female cavalier. The same happens in the swordsman. And the lizardmen's noses are more different that what I expected... but what do I know about lizardmen?
#47
Telepath Tactics (2015) / Re: Ship Tiles
June 21, 2013, 05:35:55 PM
It's indeed a nice start. And, funny thing, I was also thinking about the railings.

I found a couple of top view images of caravels: one from a board game and the other from a different game (I think...).
I hope that these images may be helpful to inspire you in your drawings of the curvature of the deck.
#48
Telepath Tactics (2015) / Re: Ship Tiles
June 13, 2013, 06:32:27 PM
Smarty: why don't you make some tiles and post them here?
(Should the place of the water be transparent in the png files?)
#49
Forum Games / Re: King of the hill
May 24, 2013, 04:48:21 PM
I also drink maple syrup with you.
Cheers!
#50
Well, technically, you can always stop the game's music and play something else on your preferred media player.
#51
Forum Games / Re: alphabet sentence.
May 08, 2013, 06:43:59 PM
Knowing
#52
Quote from: Duckling on May 06, 2013, 07:12:49 PM
Hey Ert -- were you thinking something like this might happen?

Also, I think there might be legitimate problems with U+202E, as there invariably are.
Yeah. Sort of.
By the way, have you checked the name of the Daughter? Hoover your mouse over the cartoon. ;)

Do you mean problems like this one?

#53
Quote from: Daethanil on May 05, 2013, 08:04:35 PM
Hello all, recently got my link for early access.

So far I've been enjoying the game, but the map immediately after you get Sophia and her friends - I finish the map successfully and everything goes black... nothing happens. This is after the map where you need the engineer to build a bridge, then the spearman leader shows up and there are a number of barrels inside the keep.

Is anyone else having this issue? Should I just re-install?

I just moved this topic here to be easier for Craig to spot it.
#54
Yeah. The commas and the parentheses were a bit silly of me!
All I can say is: the brain is a wonderful organ. I must remember to use it more often. :P
#55
Quote from: CraigStern on May 05, 2013, 12:30:33 PM
Nope. The only reason I don't allow hyphens and forward-slashes is because I use those in parsing strings. Any other symbol will be fine.

Even commas, parenthesis and brackets?
What about other encodings of the forward slash: / , %2F or U+002F?
#56
Quote from: CraigStern on May 05, 2013, 12:13:34 AM
Bug fixes!

  • fixed a textfield error in the map editor that made it so you could only use hyphens and forward-slashes when naming the speaker (rather than allowing all numbers, letters and symbols other than hyphens and forward-slashes)
[...]

Craig: I just got a little worried about the "all [...] symbols" part. Perhaps you just used a loose language.
Nevertheless, it seems to me that it would be better to just allow letters and numbers and perhaps the apostrophe. It would be nice if accented letters would be included too.
However, allowing backslahes and other uncommon characters to be included in the speaker's name may allow weird things to happen afterwards.

Other than that, I'm really liking the way TT is evolving. Very nice work!
#57
Have you considered the possibility of simultaneous turns?
I mean: both players submit their moves and they're processed at the same time.

I understand that this would probably mean a totally new game engine.
On top of that, there are difficulties like: which unit should occupy a space if two want to go there; and when attacking, are you attacking the enemy unit or the space it was occupying the previous turn.

By the way, Craig, you forgot your evil laughter on your previous post! :)
#58
Does the dependsUpon works with non weapon items?
My initial though was having an orb that granted a special attack to the person holding it.

My second though was having a skill tree, where a skill to be available depended on certain stats, weapons and prior knowledge of lower level attacks.
#59
Like explosives?
#60
Quote from: StrawmanMatt on March 18, 2013, 02:12:35 AM
[...]<strike>[text]</strike>[...]
StrawmanMatt: you can try to use [ s ] text [ / s ] (without the extra spaces).
You'll get text.