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Messages - Ertxiem

Pages: 1 2 3 [4] 5 6 ... 133
46
General Discussion / Re: Ask the developer a question!
« on: May 13, 2013, 09:15:08 AM »
Well, technically, you can always stop the game's music and play something else on your preferred media player.

47
Forum Games / Re: alphabet sentence.
« on: May 08, 2013, 04:43:59 PM »
Knowing

48
Telepath Tactics / Re: Telepath Tactics - opinions
« on: May 06, 2013, 05:32:56 PM »
Hey Ert -- were you thinking something like this might happen?

Also, I think there might be legitimate problems with U+202E, as there invariably are.
Yeah. Sort of.
By the way, have you checked the name of the Daughter? Hoover your mouse over the cartoon. ;)

Do you mean problems like this one?


49
Telepath Tactics Bugs / Re: The alpha demo bug reporting thread
« on: May 05, 2013, 06:33:15 PM »
Hello all, recently got my link for early access.

So far I've been enjoying the game, but the map immediately after you get Sophia and her friends - I finish the map successfully and everything goes black... nothing happens. This is after the map where you need the engineer to build a bridge, then the spearman leader shows up and there are a number of barrels inside the keep.

Is anyone else having this issue? Should I just re-install?

I just moved this topic here to be easier for Craig to spot it.

50
Telepath Tactics / Re: Telepath Tactics - opinions
« on: May 05, 2013, 05:01:35 PM »
Yeah. The commas and the parentheses were a bit silly of me!
All I can say is: the brain is a wonderful organ. I must remember to use it more often. :P

51
Telepath Tactics / Re: Telepath Tactics - opinions
« on: May 05, 2013, 02:51:35 PM »
Nope. The only reason I don't allow hyphens and forward-slashes is because I use those in parsing strings. Any other symbol will be fine.

Even commas, parenthesis and brackets?
What about other encodings of the forward slash: / , %2F or U+002F?

52
Telepath Tactics / Re: Telepath Tactics - opinions
« on: May 05, 2013, 05:18:26 AM »
Bug fixes!
  • fixed a textfield error in the map editor that made it so you could only use hyphens and forward-slashes when naming the speaker (rather than allowing all numbers, letters and symbols other than hyphens and forward-slashes)
[...]

Craig: I just got a little worried about the "all [...] symbols" part. Perhaps you just used a loose language.
Nevertheless, it seems to me that it would be better to just allow letters and numbers and perhaps the apostrophe. It would be nice if accented letters would be included too.
However, allowing backslahes and other uncommon characters to be included in the speaker's name may allow weird things to happen afterwards.

Other than that, I'm really liking the way TT is evolving. Very nice work!

53
General Discussion / Re: Ask the developer a question!
« on: May 01, 2013, 06:16:04 AM »
Have you considered the possibility of simultaneous turns?
I mean: both players submit their moves and they're processed at the same time.

I understand that this would probably mean a totally new game engine.
On top of that, there are difficulties like: which unit should occupy a space if two want to go there; and when attacking, are you attacking the enemy unit or the space it was occupying the previous turn.

By the way, Craig, you forgot your evil laughter on your previous post! :)

54
Telepath Tactics / Re: Telepath Tactics - opinions
« on: April 21, 2013, 11:38:18 PM »
Does the dependsUpon works with non weapon items?
My initial though was having an orb that granted a special attack to the person holding it.

My second though was having a skill tree, where a skill to be available depended on certain stats, weapons and prior knowledge of lower level attacks.

55
Telepath Tactics / Re: Telepath Tactics - opinions
« on: April 20, 2013, 06:22:14 AM »
Like explosives?

56
Telepath Tactics / Re: Wish List for Telepath Tactics
« on: March 18, 2013, 02:37:26 AM »
[...]<strike>[text]</strike>[...]
StrawmanMatt: you can try to use [ s ] text [ / s ] (without the extra spaces).
You'll get text.

57
General Discussion / Re: Ask the developer a question!
« on: March 17, 2013, 05:18:09 AM »
I've seen a couple of suggestions regarding the port of TT to Android/iOS. How hard do you estimate it would be?

58
Telepath Tactics / Re: Telepath Tactics - opinions
« on: March 16, 2013, 05:23:33 PM »
Welcome wartman. KZ's sig says everything:
Quote from: KZ's sig
Welcome to the forums!
Read the rules, use proper grammar and punctuation, play the games, share your ideas and enjoy your stay!
But it seems that you're already following those!

Regarding the interface, if it's not too much to ask from Craig, it would be nice if both options could be chosen (fixed position and auto-position). But apart from the personal preferences, that may not be a crucial thing in game-play. After some turns we'll probably end up getting used to either way of placing the interface.

The golem vs swordsman is a great image! I really liked it.
(Just for reference, there are also a few Art threads around here, in case you're interested.)

Craig: There is a colour code, named ColorADD designed to help colour blind people. It may also be interesting to take a look at Color Oracle that is a colour blindness simulator. I'm not seeing exactly how to fit both things into TT, but it still may be interesting for future reference.

59
Forum Games / Re: Corrupt a Wish Foundation
« on: March 12, 2013, 12:41:49 AM »
Wish granted. The Police comes along to control the traffic, however they start singing Rooooooooooxane instead and the people stop to listen. Technically it worked because there is no more traffic (everyone stopped, even Craig... ooops).

I wish it would be wise for me to post here a wish tomorrow.

60
Forum Games / Re: Pop culture through the alphabet
« on: March 11, 2013, 05:14:43 PM »
Groening, Matt. (Was this the one you were thinking about?)

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