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Messages - Zackirus

#1696
Forum Games / Re: World Domination
March 05, 2010, 08:02:17 PM
Australia: 12
Canada: 14+
Mexico: 10
Brazil: 11
New Zealand: 15
Belgium: 16
Slovakia: 12
Nigeria: 10
Kazakhstan: 9
Thailand: 16-
Kenya: 7
Maldives: 98
#1697
TSoG Wish List / Re: New Enemy Ideas
March 05, 2010, 07:58:48 PM
I Like Cannon Golem, its a good name. Now come up with some more facts about the Golem, and an intro to show how it has been created and works.
#1698
TSoG Wish List / Re: New Enemy Ideas
March 05, 2010, 07:48:05 PM
Because its wearing "light" armour. Get it!. (I know that wasn't funny)
#1699
TSoG Wish List / Re: New Enemy Ideas
March 05, 2010, 07:33:19 PM
With The Excavation Golem. It could have a move of zero and the creator could put them only on squares that would support excavation. If the battle doesn't contain any pieces like that than it shouldn't be put it.
#1700
TSoG Wish List / Re: New Enemy Ideas
March 05, 2010, 07:29:39 PM
I think that the archer should be equiped with a psy crystal that creates levitation. Really its the only way it could stay up. If you have an idea though I am happy to here it.
#1701
TSoG Wish List / Re: New Enemy Ideas
March 05, 2010, 07:24:19 PM
The Improved Gliding Archer

Gliding Archer

After collecting the many lightweight sheets of thin cloth. The Helanites have created a glider. The sheets and been have been tightly bound and tied to a light wooden frame. The glider's passanger it connected to the frame via lightweight leather straps. This means that the archer can have his/her hand's free so he can shoot targets.

Health: 25
PsP: 0
Speed: 3
Attack:
Piercing Crosbow: (Range 2-3, Cost 0 Psp, Attack: 14)
Counter Attack: (Range 1-2, Attack: 10)
Resistance: Light
Immunity: None
#1702
TSoG Wish List / Re: New Enemy Ideas
March 05, 2010, 07:18:26 PM
Quote from: yogc on March 05, 2010, 07:11:52 PM
Um, how would a glider fly for the entire battle? Neat idea, though.
As for the boulder (or mace), the boulder/mace would have to be ridiculously huge to drag a golem into a river.

If the wind is just right then a glider can relativity stay in the same spot, by swayying side to side
#1703
TSoG Wish List / Re: New Enemy Ideas
March 05, 2010, 07:05:28 PM
Gliding Archer

After collecting the many lightweight sheets of thin cloth. The Helanites have created a glider. The sheets and been have been tightly bound and tied to a light wooden frame. The glider's passanger it connected to the frame via lightweight leather straps. This means that the archer can have his/her hand's free so he can shoot targets.

Health: 25
PsP: 20
Speed: 3
Attack:
Piercing Crosbow: (Range 2-3, Cost 4 Psp, Attack: 14)
Resistance: None
Immunity: Short Ranged Attacks(Range 1 Attacks) (It would make sense, as how can a sword hit something in the air) (Could make it a Resistance Though)

The unit would have a bird's eye view on it showing the top of the sails (The white part) with the arms, the head, and feat of the archer sticking out at the back sides andd front.  
#1704
TSoG Wish List / Re: New Enemy Ideas
March 05, 2010, 06:43:31 PM
The boulder that drags you back. I'm not a big fan of it. What happens if it draggs you over a chasm over water wouldn't you then die? No, I like the idea of the boulder being fired but not pulling you pack. I doupt their a scirpt to support that idea though. Nice idea though
#1705
TSoG / Re: Technology Of Cera Bella
March 05, 2010, 02:53:00 PM
Crystals may power everything, but there is sil room for other sources of technology in this game. Think of Gunpowder. It is a simple mix of sulfur, charcoal, and potassium nitrate and those materials could be easily found in the deeper downs. This means that firearms could come into the game but I don't think so because Craig likes to keep his Telepath very unquie and firearms could be pushing on the boundaries. Although, it would make for some more units, such as cannons and rifle men. But, it is up to craig.
#1706
TSoG Wish List / Re: Somnus Wishlist
March 05, 2010, 02:35:53 PM
There are many things I want to see in the new Sommus (some of them might be said)

1. The New Sommus Libary with Fetus working in it
2. The Pub with Darkling and Shadow Boxer Working in It
3. Niven Teaching little shadowlings to throw knives
4. Grotious at the bar or libary
5. The same chest in Hellion's House with a different surprise in it.
6. Another section of houses which NPC Shadowling and Spriggats can be talked to
7. The government building where the concil is
8. Cerzak somewhere in the government building
9. A middle section where the town square.
10. The Old Headquaters
11. An choice to fight shadowlings somewhere
12. The shadowling Cult area
13. An orb or two
14. around 3 quests/missions (side and major)
15. A direct reference to the hero of TRPG Ch. 2
16. An ablility to get a new team member
#1707
TRPG2 / Suggestions for missing TRPG2 endings
March 05, 2010, 02:06:04 PM
Quote from: Presentiment on March 05, 2010, 12:01:53 AM
Why would Dorgon's plans be buried with him?

Because the main felt that if he could not have Dorgon nobody could. Also, its just a respect thing. To pay tribute to the only of his kind. I don't know though, its just my ending :-P.
#1708
TSoG Wish List / Re: New Enemy Ideas
March 05, 2010, 12:39:13 PM
 I have the drawing of the sniper done. Sorry about the qualilty though, my paint failed me again.

#1709
TSoG Wish List / Re: New Enemy Ideas
March 05, 2010, 12:18:42 PM
Here what with the Blimp. I think that the blimp has a bit too much Health and it needs thave around 35. The blimp should also get rid of Carry as it can barely hold the minerals. The new bimp stats are:

Mechanic Blimp:

After a seris of tests and many failures, The Mechanics have created a blimp. This Blimp can fly because it is made from light materials and filled with a highly flammible air found in the deeper downs. These blimps carry minerals that have been compressed together in the Deeper Downs, what when are dropped create an explosion. These Blimp cannot carry more than one person and can burn extra gas in the blimp to move farther.

Health: 35
PsP: 20
Speed: 2 (Flying)
Attacks:
Bomb Bombardment: Cost 5 PsP, Range 3 (Backwards), Damage [Psy Power+2( Level X 2)]
Suicide Bomber: Cost 10 PsP, Range Omidirectional + Self, Damage [Psy Power+7+Level] (Note: When Move Is Done, Blimp is Destoryed)
Gas Burner: Cost 5 PsP, Range Self, Increases movement by 2
Resistance: None
#1710
TSoG Wish List / Re: New Enemy Ideas
March 05, 2010, 12:14:56 PM
I Think that we have the verge of two new units here. Thr sniper does need to lower its Health a lot. I say around 20 Health and no meele. Instead we add a shot that goes 4 spaces.

Mechanic Rifleman:

Though production, limited resources, and the complex design of Cera Bella firearms had confined gun-making to an art confined to small workshops, crossbows and psy being superior in every way, the first riflemen have completed their training and are now being tried in the field. The Mechanics have surely outdone themselves with their versatile gun.

Health: 22
PsP: 20 (if Craig decides to have AI's have limited PsP)
Speed: 3
Attacks:
Snipe--5 PsP, Str+0.5PA+3+1.5lvl Range 2
Snipe 2-- 7 PsP, Str+ 0.5PA+2+ 1lvl Range 4
Suppressive Fire--10 PsP, 0.75Str+3+0.8Lvl, Subtracts speed of rifleman by 2 for the next 2 turns, subtracts 3 speed off targets for two turns. Range 2-4
Resistance: Light
Immunity: None