Quote from: CraigStern on November 17, 2021, 12:34:10 PM
Thanks for the suggestions!
By "display dropped items," do you mean "display the items a character can drop as part of their mouseover tooltip"? (I actually implemented that for item sacks!)
The fruit tree graphics actually haven't changed since the original game--if they're harder to spot, it's probably just because there are more kinds of trees around in the Out of Food Battle now.
I just want to see this be as good as possible! Having played many SRPGs, certain features from others seem like they could be good QoL here.
Exactly what I meant with items. Although UI clutter may become an issue especially on smaller displays. Will say, being able to see what's inside a sack with only a mouseover is great already!
I misremembered about the trees, Steam screenshots even show as much. They're not easy to tell apart without looking closely, nearly missed my free apples in Hills of Coria! For accessibility, would making the difference more noticeable be possible down the line?
EDIT: Wanted to add, I love there's promotion options now. Adds to replayability! Hopefully balance wont be an issue.