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Messages - SmartyPants

#1
Together in Battle / Re: A new engine!
April 23, 2018, 08:19:29 PM
This looks promising! I lost interest in the campaign of telepath tactics, because it was slow on my computer and in the storytelling. Hopefully the new engine will prevent the game from being painfully slow. I had a difficult time finishing Telepath Tactics because it took so long to wait for all the units to take their turns on huge battlefields that I lost patience a few times and quite.  Hopefully a new engine will speed things up or allowing saving in the middle of a battle.  The modding was also disappointing due to a lack of variation in art assets and a meaningful character creator.  Unless someone was an artist, they couldn't really make the characters their own in Telepath Tactics with the very limited portraits available to them. The development of having the ability to customize character portraits and the ability for those portraits to show different expressions is a huge development for modders. While a new game engine won't fix a story that somehow became boring/generic by trying too hard be genre-breaking/controversial, a new engine will fix a lot of the other glaring issues. 

If there is a kickstarter that promises steam workshop integration, more art assets, and more classes/races with an improve game engine, then I imagine a sequel is very possible in the future.
#3
TSoG / Re: The Spirit Within [Crypt 4 Spoiler]
July 28, 2016, 03:55:21 PM
Apparently there is a trope about a resounding psychic echo. "The ghost isn't even the person's soul, but just a spectral imprint left behind by the person's death that's gained a form of sentience. In paranormal fields, these are usually called residual hauntings."
#4
Quote from: SmartyPants on April 14, 2016, 03:09:02 PMHow do you feel about games made with RPG Maker?

Quote from: CraigStern on May 14, 2016, 10:16:00 AMI've actually covered a ton of RPG Maker games on IndieRPGs! Here's the list of tagged articles: http://indierpgs.com/tag/rpg-maker/
Oh no! I was hoping that IndieRPGs would narrow down my search of RPG Maker games, yet you reviewed so many games that I don't know where to start. At least, you point out what games are roguelike, so I know to avoid them.

Quote from: CraigStern on May 14, 2016, 10:16:00 AMAs for how I feel about it generally: I think it's a good tool for making games, especially if you don't yet have the ability to roll your own engine. However, it's a little limited if you don't put in the effort to code your own systems, and it tends to enable a lot of cookie-cutter work.
I love RPG Maker games, but I quickly get bored of the chance-based combat system and wish that the combat was more like Fire Emblem.  Based on Telepath Tactics' focus on modding, it almost seems like a basic game creation program for Fire Emblem-like games. Have you ever thought of selling a modified Telepath Tactics engine as a game creation software like RPG Maker?
#5
Politics / Re: Political Liars
May 17, 2016, 05:50:23 PM
Political Liars: Trump and Clinton

Enough said
#6
How do you feel about games made with RPG Maker?  Many of the games are made by as few as one person (which is as indie as it gets), yet I can't find anything about these games on your review website, IndieRPGs.com?
#7
This game was made almost 8 years ago, so it is fun to imagine what the game would look like if it was made more recently.

If someone uses Telepath Tactics engine to remake TPRG2, I hope they use the improved images.
#8
General Discussion / Re: Ask the developer a question!
October 06, 2015, 02:50:18 PM
Quote from: SmartyPants on October 01, 2015, 12:08:38 PMinteresting, challenging, and fun
I was pleasantly surprised that you quoted me for part 21.  I was also impressed by how much useful tips you put in only one part of the how-to.
#9
General Discussion / Re: Ask the developer a question!
October 01, 2015, 12:08:38 PM
I know "How to create a campaign", yet I don't know "How to create a good campaign. Your series on "How to create a campaign" is very good at giving instructions on how to work the map editor, yet that is only part of creating a campaign that is worth playing.  I have been experimenting with making a campaign, but I feel like my result is repetitive and full of cliché characters.  Have you thought about doing a similar series on how to make a campaign interesting, challenging, and fun?
#10
So its game over for any character that falls off the bridge?
#11
During the Covia Bridge Battle, Sabrina was pushed off the bridge by a kinetic gust and couldn't swim back onto the bridge.  Also, one of the enemy calvary never swam out of the water when it should have.
#12
True Messiah / Re: ???
July 29, 2015, 02:09:30 AM
Looks like this game is going to be a litter darker than its predecessors.  I'm lying if I say I'm not curious.
#14
Quote from: bugfartboy on April 28, 2015, 01:04:18 PM
If I had the creative energy to write a legitimate story, I would totally hi-jack the concept.  Maybe I'll attempt to remake TPA2 using this process, after I start remaking TPA1 (for the third or fourth time now) and finally finish it.  Maybe start scaling enemies' level based on the highest level character in the player's army, instead of hard-setting it.  It's definitely an interesting setup, to be sure.
I thought this would make a great Psy Arena 3. Like Psy Arena 1, one could collect user made maps (like these) to make a series of increasingly difficult battles.  With this system, it would make it easier to recruit random teammates like Psy Arena 2.  When more user submitted maps are submitted, I might try to create a similar campaign to Psy Arena 2.
#15
While unbreakable weapons may turn into a gamebreaker, it would be nice if the majority of weapons got an increase in the amount of uses before they break.  Right now, the weapons break sooner than they reasonable should, and I have to waste money buying more of the same weapons.